Search found 98 matches

by Spikey
Thu May 21, 2009 12:14 am
Forum: Programming Discussion
Topic: Haha teacher gets OWNED
Replies: 24
Views: 2050

Re: Haha teacher gets OWNED

I can remember doing something like that back in grade school, trying to teach the teacher. Now that I'm in college, I'm more introverted and humble, because I know no matter how better I get, there will always be other's 10000x better than me, and I'll admit I'll never know 100% what I'm talking ab...
by Spikey
Sun May 17, 2009 8:46 am
Forum: Current Events and Science/Technology
Topic: Life-size Gundam being built
Replies: 5
Views: 1443

Life-size Gundam being built

I was never into Gundam Wing, but mechs are always awesome "In a bid for the 2016 Summer Olympics and the celebration of the 30th Anniversary of Gundam, the construction of a giant, “life-size” Gundam is being constructed in Odaiba, Tokyo." http://www.gundam30th.net/event/real-g.html p...
by Spikey
Wed May 13, 2009 9:49 pm
Forum: Reviews
Topic: Final Fantasy VII
Replies: 20
Views: 15061

Re: Final Fantasy VII

ah FF7, it's a great game, I found it too easy and Cloud was a whiny wuss. but all in all, still a solid game. I always loved, FF 1, 4, 5, 6, and 7. The others were ok, but were not great for me. Never played 11... Cant wait for 13. FF7 is important in video game history, because it was the game tha...
by Spikey
Sun May 03, 2009 2:16 am
Forum: Programming Discussion
Topic: [solved] getting the directory of my executable on win XP
Replies: 7
Views: 748

Re: another question, images in folders relative to executable

When you debug your program IMAGE_BACKGROUND will display as "\\content\\images\\background.bmp", but when the program compiles it actually includes the entire path. Something like this: "C:\Game\content\images\background.bmp", but you will never see that while debugging. I think...
by Spikey
Sun May 03, 2009 12:36 am
Forum: Programming Discussion
Topic: some math i thought might be interesting.
Replies: 5
Views: 556

Re: some math i thought might be interesting.

I found this on a Star Trek vrs Star Wars site ;) Acceleration and G-force Calculator "This calculator will let you work out the acceleration and G force for an object over a set distance and time." http://www.angelfire.com/empire/blueyard/calcs.html#accel Distance: 0.4 km Time: 4.567 s .....
by Spikey
Sat May 02, 2009 11:17 pm
Forum: Programming Discussion
Topic: [solved] getting the directory of my executable on win XP
Replies: 7
Views: 748

Re: another question, images in folders relative to executable

Just defining a path and then calling it should work. I'm not sure what you're trying to do with the main args. #define IMAGE_BACKGROUND "\\content\\images\\background.bmp" .... LoadImage ( IMAGE_BACKGROUND ); Always worked for me. IMAGE_BACKGROUND path will always use the executable's cur...
by Spikey
Thu Apr 30, 2009 8:02 am
Forum: Programming Discussion
Topic: help with jumps
Replies: 20
Views: 1479

Re: help with jumps

aerosmithfan4ever wrote:
Spikey wrote: To jump, add a Y+ velocity, say +20.
Then every tick, apply gravity, say -9
DId you forgot that SDL's coordinate system is awkard...? :)
whoops... Thanks for pointing that out.
by Spikey
Wed Apr 29, 2009 1:48 am
Forum: Programming Discussion
Topic: good books for game programming?
Replies: 8
Views: 587

Re: good books for game programming?

This one is one of my favourites :p Fundamentals of Math and Physics for Game Programmers http://www.amazon.com/Fundamentals-Physics-Programmers-Design-Development/dp/0131687425 SDL eh, I remember one thread somewhere here that recommended Focus on SDL, http://www.amazon.com/Focus-Premier-Press-Game...
by Spikey
Sun Apr 26, 2009 7:18 pm
Forum: Programming Discussion
Topic: Help with Display Lists
Replies: 3
Views: 367

Re: Help with Display Lists

There's lots of info about display lists. Simple google search will do, Nehe has example too. http://www.videotutorialsrock.com/opengl_tutorial/display_lists/home.php http://glprogramming.com/red/chapter07.html http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=12 http://www.google.ca/search?hl=...
by Spikey
Sun Apr 26, 2009 5:23 pm
Forum: Game Development
Topic: Dream-Build-Play 2009 Challange
Replies: 7
Views: 1510

Dream-Build-Play 2009 Challange

"The 2009 Microsoft® XNA Dream-Build-Play Challange is your chance to build a team - or go it alone - to build a groundbreaking game for Xbox 360® using XNA Game Studio 3.0 and XNA Game Studio 3.1.** Developers all over the world are going for it, vying for their share cash prizes totaling $7...
by Spikey
Sat Apr 25, 2009 10:18 pm
Forum: Art, Music, and Design
Topic: Anim8tor
Replies: 4
Views: 1539

Re: Anim8tor

Anim8or is cool. I found it back in 2000... It was my first 3D modeling and animation experience, it's easy enough for any noob to learn 3d. I still recommend it. I still use it sometimes. I'm going to try to find some renders I took a while back. [EDIT] http://www.youtube.com/watch?v=4UX4kr2W3K8 Fi...
by Spikey
Sat Apr 25, 2009 4:54 pm
Forum: Programming Discussion
Topic: SFML vs SDL
Replies: 3
Views: 633

Re: SFML vs SDL

I've only touched on SDL and never tried SFML, but glancing over they seem to be pretty equal. Can't say what is 'better' but if you google both, you'll notice SDL is more popular, so SDL might be easier to use on the fact that there is much more users, which means more tutorials and help.
by Spikey
Thu Apr 23, 2009 7:34 pm
Forum: Game Development
Topic: Project SKY - An early prototype
Replies: 8
Views: 1222

Re: Project SKY - An early prototype

Ah I see, I think you nee better sounds and Is there a limit on how many bullets can be on screen? I didnt code the bullets, but I think they are in a vector/stack, so the limit of bullets is, how many your comp can handle... I don't like neglecting sounds, but I admit I quickly grabbed some random...
by Spikey
Thu Apr 23, 2009 7:19 pm
Forum: Game Development
Topic: Project SKY - An early prototype
Replies: 8
Views: 1222

Re: Project SKY - An early prototype

Thanks for the crits everyone. I'll have to try Mortal Kombat Mythologies: Sub-Zero, I missed that one. IDK, just seems kinda not the way to start any programming. You got to plan everything out before you do it, thats how many programmers give up half way... You got to get a story, or there will be...
by Spikey
Thu Apr 23, 2009 12:38 am
Forum: Game Development
Topic: Project SKY - An early prototype
Replies: 8
Views: 1222

Project SKY - An early prototype

For the past 5 weeks while having other classes, I and two others developed this game. Before that we spent about a month planning. Been using the Scrum approach throughout project. Used http://www.assembla.com svn for source control. Briefly, It's a futuristic 3D side scroller. One ability you have...