Search found 98 matches
- Thu May 21, 2009 12:14 am
- Forum: Programming Discussion
- Topic: Haha teacher gets OWNED
- Replies: 24
- Views: 2050
Re: Haha teacher gets OWNED
I can remember doing something like that back in grade school, trying to teach the teacher. Now that I'm in college, I'm more introverted and humble, because I know no matter how better I get, there will always be other's 10000x better than me, and I'll admit I'll never know 100% what I'm talking ab...
- Sun May 17, 2009 8:46 am
- Forum: Current Events and Science/Technology
- Topic: Life-size Gundam being built
- Replies: 5
- Views: 1443
Life-size Gundam being built
I was never into Gundam Wing, but mechs are always awesome "In a bid for the 2016 Summer Olympics and the celebration of the 30th Anniversary of Gundam, the construction of a giant, “life-size†Gundam is being constructed in Odaiba, Tokyo." http://www.gundam30th.net/event/real-g.html p...
- Wed May 13, 2009 9:49 pm
- Forum: Reviews
- Topic: Final Fantasy VII
- Replies: 20
- Views: 15061
Re: Final Fantasy VII
ah FF7, it's a great game, I found it too easy and Cloud was a whiny wuss. but all in all, still a solid game. I always loved, FF 1, 4, 5, 6, and 7. The others were ok, but were not great for me. Never played 11... Cant wait for 13. FF7 is important in video game history, because it was the game tha...
- Sun May 03, 2009 2:16 am
- Forum: Programming Discussion
- Topic: [solved] getting the directory of my executable on win XP
- Replies: 7
- Views: 748
Re: another question, images in folders relative to executable
When you debug your program IMAGE_BACKGROUND will display as "\\content\\images\\background.bmp", but when the program compiles it actually includes the entire path. Something like this: "C:\Game\content\images\background.bmp", but you will never see that while debugging. I think...
- Sun May 03, 2009 12:36 am
- Forum: Programming Discussion
- Topic: some math i thought might be interesting.
- Replies: 5
- Views: 556
Re: some math i thought might be interesting.
I found this on a Star Trek vrs Star Wars site ;) Acceleration and G-force Calculator "This calculator will let you work out the acceleration and G force for an object over a set distance and time." http://www.angelfire.com/empire/blueyard/calcs.html#accel Distance: 0.4 km Time: 4.567 s .....
- Sat May 02, 2009 11:17 pm
- Forum: Programming Discussion
- Topic: [solved] getting the directory of my executable on win XP
- Replies: 7
- Views: 748
Re: another question, images in folders relative to executable
Just defining a path and then calling it should work. I'm not sure what you're trying to do with the main args. #define IMAGE_BACKGROUND "\\content\\images\\background.bmp" .... LoadImage ( IMAGE_BACKGROUND ); Always worked for me. IMAGE_BACKGROUND path will always use the executable's cur...
- Thu Apr 30, 2009 8:02 am
- Forum: Programming Discussion
- Topic: help with jumps
- Replies: 20
- Views: 1479
Re: help with jumps
whoops... Thanks for pointing that out.aerosmithfan4ever wrote:DId you forgot that SDL's coordinate system is awkard...?Spikey wrote: To jump, add a Y+ velocity, say +20.
Then every tick, apply gravity, say -9
- Wed Apr 29, 2009 1:48 am
- Forum: Programming Discussion
- Topic: good books for game programming?
- Replies: 8
- Views: 587
Re: good books for game programming?
This one is one of my favourites :p Fundamentals of Math and Physics for Game Programmers http://www.amazon.com/Fundamentals-Physics-Programmers-Design-Development/dp/0131687425 SDL eh, I remember one thread somewhere here that recommended Focus on SDL, http://www.amazon.com/Focus-Premier-Press-Game...
- Sun Apr 26, 2009 7:18 pm
- Forum: Programming Discussion
- Topic: Help with Display Lists
- Replies: 3
- Views: 367
Re: Help with Display Lists
There's lots of info about display lists. Simple google search will do, Nehe has example too. http://www.videotutorialsrock.com/opengl_tutorial/display_lists/home.php http://glprogramming.com/red/chapter07.html http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=12 http://www.google.ca/search?hl=...
- Sun Apr 26, 2009 5:23 pm
- Forum: Game Development
- Topic: Dream-Build-Play 2009 Challange
- Replies: 7
- Views: 1510
Dream-Build-Play 2009 Challange
"The 2009 Microsoft® XNA Dream-Build-Play Challange is your chance to build a team - or go it alone - to build a groundbreaking game for Xbox 360® using XNA Game Studio 3.0 and XNA Game Studio 3.1.** Developers all over the world are going for it, vying for their share cash prizes totaling $7...
- Sat Apr 25, 2009 10:18 pm
- Forum: Art, Music, and Design
- Topic: Anim8tor
- Replies: 4
- Views: 1539
Re: Anim8tor
Anim8or is cool. I found it back in 2000... It was my first 3D modeling and animation experience, it's easy enough for any noob to learn 3d. I still recommend it. I still use it sometimes. I'm going to try to find some renders I took a while back. [EDIT] http://www.youtube.com/watch?v=4UX4kr2W3K8 Fi...
- Sat Apr 25, 2009 4:54 pm
- Forum: Programming Discussion
- Topic: SFML vs SDL
- Replies: 3
- Views: 633
Re: SFML vs SDL
I've only touched on SDL and never tried SFML, but glancing over they seem to be pretty equal. Can't say what is 'better' but if you google both, you'll notice SDL is more popular, so SDL might be easier to use on the fact that there is much more users, which means more tutorials and help.
- Thu Apr 23, 2009 7:34 pm
- Forum: Game Development
- Topic: Project SKY - An early prototype
- Replies: 8
- Views: 1222
Re: Project SKY - An early prototype
Ah I see, I think you nee better sounds and Is there a limit on how many bullets can be on screen? I didnt code the bullets, but I think they are in a vector/stack, so the limit of bullets is, how many your comp can handle... I don't like neglecting sounds, but I admit I quickly grabbed some random...
- Thu Apr 23, 2009 7:19 pm
- Forum: Game Development
- Topic: Project SKY - An early prototype
- Replies: 8
- Views: 1222
Re: Project SKY - An early prototype
Thanks for the crits everyone. I'll have to try Mortal Kombat Mythologies: Sub-Zero, I missed that one. IDK, just seems kinda not the way to start any programming. You got to plan everything out before you do it, thats how many programmers give up half way... You got to get a story, or there will be...
- Thu Apr 23, 2009 12:38 am
- Forum: Game Development
- Topic: Project SKY - An early prototype
- Replies: 8
- Views: 1222
Project SKY - An early prototype
For the past 5 weeks while having other classes, I and two others developed this game. Before that we spent about a month planning. Been using the Scrum approach throughout project. Used http://www.assembla.com svn for source control. Briefly, It's a futuristic 3D side scroller. One ability you have...