Search found 62 matches
- Tue Jul 07, 2009 5:32 pm
- Forum: Programming Discussion
- Topic: std::string-to-int converter
- Replies: 36
- Views: 2859
Re: std::string-to-int converter
Actually bitwise NOT is ~, ! is a boolean NOT.
- Fri Jun 26, 2009 4:01 pm
- Forum: Programming Discussion
- Topic: Need code optimization suggestions
- Replies: 17
- Views: 1184
Re: Need code optimization suggestions
I've always wondered about the "C" in "CItem" habit (seen it a few other places), I'm guessing this is a general way of saying something is a container? Nah, it's just in case they forget it is a class. IMO it's kinda stupid. Wow seriously? That's like starting variable names wi...
- Fri Jun 26, 2009 1:58 pm
- Forum: Programming Discussion
- Topic: Need code optimization suggestions
- Replies: 17
- Views: 1184
Re: Need code optimization suggestions
Nah, it's just in case they forget it is a class. IMO it's kinda stupid.dandymcgee wrote:
I've always wondered about the "C" in "CItem" habit (seen it a few other places), I'm guessing this is a general way of saying something is a container?
- Sun Jun 21, 2009 4:51 pm
- Forum: Programming Discussion
- Topic: Should STL be used in game programming
- Replies: 29
- Views: 1988
Re: Should STL be used in game programming
Uh... what?Netwatcher wrote: It's just like eating Pancakes with shit; you can still eat it but it's really messy.
- Thu Jun 18, 2009 12:11 pm
- Forum: General Gaming
- Topic: Final Fantasy XI Online
- Replies: 16
- Views: 2789
Re: Final Fantasy XI Online
All I've heard is that it's a major grindfest.
- Tue Jun 16, 2009 1:23 am
- Forum: Programming Discussion
- Topic: [Solved] SegFault with SDL_DisplayFormat?
- Replies: 12
- Views: 854
Re: SegFault with SDL_DisplayFormat?
Code: Select all
if(init == false)
{
getError();
return 1;
}
- Mon Jun 08, 2009 9:49 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Help with SDL/C++ Space Invaders Clone
- Replies: 5
- Views: 640
Re: Help with SDL/C++ Space Invaders Clone
Thanks, glad I could help.
- Mon Jun 08, 2009 9:44 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Help with SDL/C++ Space Invaders Clone
- Replies: 5
- Views: 640
Re: Help with SDL/C++ Space Invaders Clone
Not sure if this is your problem, but in your switch statement you never break, which means everything after the true case will also be executed, meaning you are drawing multiple times for the same block but in different places. switch(drawY) { case 0: apply_surface(((SCREEN_WIDTH / 8) - (BLOCK_WIDT...
- Mon Jun 08, 2009 9:33 pm
- Forum: Current Events and Science/Technology
- Topic: Project Nay-Tal
- Replies: 27
- Views: 4526
Re: Human-AI interaction; Project NATAL
I would be surprised if it works as well as it does in the videos when it is released. Look like it would be a bitch for program for.
- Sun Jun 07, 2009 11:52 am
- Forum: Programming Discussion
- Topic: Book Recommendation Needed
- Replies: 14
- Views: 872
Re: Book Recommendation Needed
You'll really want to understand how linked lists work since they are the foundation of lots of other data structures. Queues and stacks can both be implemented with linked lists. This tutorial has lots of pictures that show what is going on with them and will help you to understand the basics of h...
- Sun May 03, 2009 4:54 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 3
- Views: 518
Re: Collision Detection
You really only need to do something like this: bool check_collision(int x1, int y1, int x2, int y2) { if((x1 <= x2+32) && (x1 + 32 >= x2) && (y1 <= y2+32) && (y1 + 32 >= y2)) { return true; } return false; } Then for your movement you would have: if(left key is down) { x -= ...
- Fri Apr 24, 2009 10:12 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Winsock problem
- Replies: 3
- Views: 336
Re: Winsock problem
I used ioctlsocket() to make the sockets non-blocking.
- Thu Apr 23, 2009 6:34 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Winsock problem
- Replies: 3
- Views: 336
[SOLVED]Winsock problem
I'm making a MUD in C++ and I'm using winsock for the networking. At first I had the server spawn a new thread for every connected client, but this would obviously be extremely slow if lots of people were to connect. I changed it so the Server class has an array of Clients, and in the main loop it l...
- Tue Apr 21, 2009 10:05 pm
- Forum: Programming Discussion
- Topic: Lua help
- Replies: 4
- Views: 504
Re: Lua help
You have to put quotes around lua.h instead of brackets.
- Tue Apr 07, 2009 1:46 pm
- Forum: Programming Discussion
- Topic: getline() Can Bite My Ass!!!
- Replies: 6
- Views: 388