Search found 387 matches
- Wed Jun 13, 2012 6:18 pm
- Forum: Programming Discussion
- Topic: can you render point sprites with transformed vertices?
- Replies: 11
- Views: 2991
Re: can you render point sprites with transformed vertices?
For a 15 year old self conscious teenager to not appear to be a moron. Which is ironic because asking questions is exactly how you learn anyways. I have a sneaky suspicion that I know exactly who this is. He's on my skype. It's possible that it's not the same person, but given my critical nature, I'...
- Tue Jun 12, 2012 9:43 pm
- Forum: Programming Discussion
- Topic: can you render point sprites with transformed vertices?
- Replies: 11
- Views: 2991
Re: can you render point sprites with transformed vertices?
<_< .... I'm aware of that damnit. I'm saying its the same person.... >_>
- Tue Jun 12, 2012 6:37 pm
- Forum: Programming Discussion
- Topic: can you render point sprites with transformed vertices?
- Replies: 11
- Views: 2991
Re: can you render point sprites with transformed vertices?
...you're kidding...right...? <_<
- Sun Jun 10, 2012 6:33 pm
- Forum: Programming Discussion
- Topic: can you render point sprites with transformed vertices?
- Replies: 11
- Views: 2991
Re: can you render point sprites with transformed vertices?
Thats because you're rendering in completely different spaces. You've just admitted to having done no research which is precisely what I told you to do in the prior thread when you were having problems. You need to read THOROUGHLY about the transformation pipeline..... Direct3D does not hold your ha...
- Thu Jun 07, 2012 9:52 am
- Forum: Programming Discussion
- Topic: Direct3D 9 World Matrix Transformation --NOT WORKING
- Replies: 12
- Views: 4162
Re: Direct3D 9 World Matrix Transformation --NOT WORKING
Now you need to read up on the T&L pipeline (just the transform part) and on linear transformations. DX just doesn't do any of this for you. You must do this yourself.
- Wed Jun 06, 2012 11:37 pm
- Forum: Programming Discussion
- Topic: Direct3D 9 World Matrix Transformation --NOT WORKING
- Replies: 12
- Views: 4162
Re: Direct3D 9 World Matrix Transformation --NOT WORKING
Good, that means its working. Your transform is not correct ;]
- Wed Jun 06, 2012 1:58 pm
- Forum: Programming Discussion
- Topic: Direct3D 9 World Matrix Transformation --NOT WORKING
- Replies: 12
- Views: 4162
Re: Direct3D 9 World Matrix Transformation --NOT WORKING
Oh, I didn't notice this before.
D3DFVF_XYZRHW indicates a vertex that is already transformed, so it should not be affected by the transformation pipeline.
You should change this to D3DFVF_XYZ, as it is not yet transformed.
D3DFVF_XYZRHW indicates a vertex that is already transformed, so it should not be affected by the transformation pipeline.
You should change this to D3DFVF_XYZ, as it is not yet transformed.
- Tue Jun 05, 2012 1:24 pm
- Forum: Programming Discussion
- Topic: Direct3D 9 World Matrix Transformation --NOT WORKING
- Replies: 12
- Views: 4162
Re: Direct3D 9 World Matrix Transformation --NOT WORKING
No, you've loaded a translation matrix. Those D3DX functions simply load a matrix into the array. D3DXMatrixRotationZ(&matWorld, rotAngle); // Load a Z-rotation matrix into "matWorld" D3DXMatrixTranslation(&matWorld, x, y, z); // Load a translation matrix into "matWorld" ...
- Tue Jun 05, 2012 12:07 pm
- Forum: Programming Discussion
- Topic: Direct3D 9 World Matrix Transformation --NOT WORKING
- Replies: 12
- Views: 4162
Re: Direct3D 9 World Matrix Transformation --NOT WORKING
Here you're not actually rotating, just translating. I suspect it may actually be translating, but its a static translation and may not be sufficiently large to see. Those D3DX functions load a matrix into the array there. They don't actually concatenate them. You must concatenate the matrices. Open...
- Tue May 29, 2012 9:58 am
- Forum: Programming Discussion
- Topic: Going with DirectX
- Replies: 7
- Views: 1908
Re: Going with DirectX
This is only partially true for PS3. Sony *provides* PSGL, but almost exclusively nobody uses it. LibGCM is what PSGL wraps and every single studio out there writing for PS3 in any meaningful way is using LibGCM which is the RSX chip's native API. No Nintendo system uses OpenGL or any OpenGL-adaptat...
- Sun May 27, 2012 4:30 pm
- Forum: Programming Discussion
- Topic: Going with DirectX
- Replies: 7
- Views: 1908
Re: Going with DirectX
It and its variants for XBox are almost exclusively used professionally. You don't see much OpenGL out there outside of the mobile environment. This coming from experience.
- Sun May 27, 2012 3:39 pm
- Forum: Programming Discussion
- Topic: Going with DirectX
- Replies: 7
- Views: 1908
Re: Going with DirectX
Yes, it's worth learning DirectX.
- Fri May 18, 2012 4:16 pm
- Forum: Programming Discussion
- Topic: The Pragmatic Programmer
- Replies: 3
- Views: 1292
Re: The Pragmatic Programmer
Oh lordy, I'm sorry. It's "Expert C Programming" by van Der Linden. Not so much a C programming book as an antecdotal work centered around writing software in general. Its an enjoyable read.
The youtube link should still work.
The youtube link should still work.
- Thu May 17, 2012 11:02 pm
- Forum: Programming Discussion
- Topic: The Pragmatic Programmer
- Replies: 3
- Views: 1292
Re: The Pragmatic Programmer
I'm glad you mentioned this. This is in one of my top 3 essential reads. The other two are "Essential C", which is more antecdotal, and "Code Complete".
- Thu May 10, 2012 4:05 pm
- Forum: Programming Discussion
- Topic: Lua Binding Won't Compile with G++ --HELP!
- Replies: 15
- Views: 4399
Re: Lua Binding Won't Compile with G++ --HELP!
I'm sorry, I simply don't remember you. I talk to a lot of people. Clearly I didn't verse you on the finer points of tactful behaviour.......