Search found 11 matches

by Hyppo
Fri Aug 27, 2010 3:47 pm
Forum: Game Development
Topic: SDL HUD Problem
Replies: 5
Views: 1128

Re: SDL HUD Problem

Simple, dataBuffer is never initialized

use:

Code: Select all

dataBuffer=SDL_CreateRGBSurface(SDL_SWSURFACE,width,height,bpp,0,0,0,0);
before any function calls to dataBuffer
by Hyppo
Wed Jun 30, 2010 1:38 am
Forum: Game Development
Topic: My new game: Mind the Gap
Replies: 4
Views: 978

Re: My new game: Mind the Gap

Thanks ^_^
Noticed anything that could be improved?
by Hyppo
Mon Jun 28, 2010 12:15 pm
Forum: Game Development
Topic: My new game: Mind the Gap
Replies: 4
Views: 978

My new game: Mind the Gap

I made this game for Moosader's (Lusikkamage) competition called unintuitive physics. This game is a standard platformer (platforms not included) The unintuive part is that the way you run and jump is determined on the platform/tile you are currently on. Each tile is either red or green. If you step...
by Hyppo
Mon Feb 22, 2010 10:28 am
Forum: Game Development
Topic: Raytracer
Replies: 3
Views: 620

Re: Raytracer

Not really that powerful, but It's a start. I'm thinking of rewriting it because it can only display spheres, it's a fixed camera and I can't show textures. The only thing holding me back is the ray-object collision math. Do you happen to know any good sources?
by Hyppo
Sun Feb 21, 2010 5:11 am
Forum: Game Development
Topic: Raytracer
Replies: 3
Views: 620

Raytracer

One of the posts about the raycaster reminded me about the basic raytracer I once made. The difference between a raycaster and a raytracer is that a raytracer uses a recursive function so It can easily make effects like relfections. The downside however is that this has a huge impact on the performa...
by Hyppo
Wed Jul 01, 2009 6:02 am
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 154026

Re: What projects are you currently working on?

voidcyrax wrote:im working on a script to hack this site, it is very vulnarable. :mrgreen:

noobs
Got only one thing to say to that: /slap
by Hyppo
Wed Dec 31, 2008 3:35 am
Forum: Game Development
Topic: My 2D Multiplayer shooter
Replies: 7
Views: 1309

Re: My 2D Multiplayer shooter

Thanks for the great feedback and listing out some problems. Here's my answer to the list: - Yes, I was already thinking about that, and I'm working on it now. Forgot to implement it when I decided to load up this version. - I've fixed it now, wasn't too hard to adjust. -Fixed it. - I don't really s...
by Hyppo
Tue Dec 30, 2008 9:40 am
Forum: Game Development
Topic: My 2D Multiplayer shooter
Replies: 7
Views: 1309

Re: My 2D Multiplayer shooter

How many particles do you want? Right now I think there are 20 per explosion.

And btw, did you experience any lag while playing?
by Hyppo
Mon Dec 29, 2008 12:55 pm
Forum: Game Development
Topic: My 2D Multiplayer shooter
Replies: 7
Views: 1309

My 2D Multiplayer shooter

Hi, I've been working on my 2D multiplayer shooter for about a month and a half (I think) and I'm going to let you try the game so far. Video Link How to use: Unzip both archives you find in CAPS.zip to a different directory. Change the IP in settings.txt in the client directory to the IP of the ser...
by Hyppo
Sun Dec 07, 2008 3:32 pm
Forum: Game Development
Topic: r
Replies: 27
Views: 4029

Re: Game project looking for programmers

I dont have any credentials?? And why do you think im 12 years old...? If you dont trust me, have a conversation with me and lets see if im 12 years old or not Im 23 Well, out of a simple conversation, an age cannot be accurately determined. And this kinda makes me think of this vid that GyroVirbos...
by Hyppo
Sun Dec 07, 2008 9:27 am
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 154026

Re: What projects are you currently working on?

Hi

I'm working on a 2D offline RPG and a 2D multiplayer shooter.Channel