I know but the last time i did assembly was coding quaternion operations on the PSP using the VPU(easy), so I'm going to give it a try.
/blows dust of ASM books
Search found 707 matches
- Mon Nov 03, 2008 4:32 pm
- Forum: Programming Discussion
- Topic: Challenge TIME!
- Replies: 39
- Views: 3509
- Mon Nov 03, 2008 4:05 pm
- Forum: Programming Discussion
- Topic: Challenge TIME!
- Replies: 39
- Views: 3509
Re: Challenge TIME!
OK I need speed assembly here I come
- Mon Nov 03, 2008 2:22 pm
- Forum: Game Development
- Topic: My first video game
- Replies: 2
- Views: 902
Re: My first video game
Not bad. I've come across that AI before, pretty easy to beat if you know how.
- Mon Nov 03, 2008 11:29 am
- Forum: General/Off-Topic
- Topic: JFail:Not Skilled Enough to Realize How Unskilled They Are
- Replies: 1
- Views: 279
Re: JFail:Not Skilled Enough to Realize How Unskilled They Are
I remember reading both of these, really hits the nail on the head.
- Mon Nov 03, 2008 8:58 am
- Forum: Game Development
- Topic: Free development utilities (not a free trial, its all free)
- Replies: 77
- Views: 125918
Re: Free development utilities (not a free trial, its all free)
Context is a decent text editor check out the features for everything. One thing in particular is that you can set it up to run cygwin and compile your code automatically(handy for DC, PSP, PS2 dev, or anything )
- Mon Nov 03, 2008 1:10 am
- Forum: General/Off-Topic
- Topic: Halloween Plans
- Replies: 26
- Views: 2675
Re: Halloween Plans
I was devving on Halloween so not much happened for me. The biggest thing was when i realized that I had implemented a pile of crap
- Mon Nov 03, 2008 12:55 am
- Forum: Game Development
- Topic: The Official Golvellius Thread
- Replies: 252
- Views: 35606
Re: The Official Golvellius Thread
Nice model. It looks really good. Can't wait to see what its like in game.
- Sun Nov 02, 2008 8:39 pm
- Forum: Programming Discussion
- Topic: Programming Tutorials.
- Replies: 17
- Views: 3678
Re: Programming Tutorials.
I would love to see things in graphics. Especially stuff relating to shaders and the programmable pipeline.
- Sun Nov 02, 2008 7:09 pm
- Forum: General/Off-Topic
- Topic: Boredom video - Get a laugh.
- Replies: 4
- Views: 378
Re: Boredom video - Get a laugh.
easily beaten by this
- Sun Nov 02, 2008 3:18 pm
- Forum: General/Off-Topic
- Topic: Post A Pic of Your Desktop
- Replies: 38
- Views: 5041
Re: Post A Pic of Your Desktop
When i was on windows when my desktop got full I would make a folder called old-desktop put everything in then repeat adding a number to the end. On linux(I use it exclusively now) my desktop is clean except for some widgets
- Sun Nov 02, 2008 3:00 pm
- Forum: General/Off-Topic
- Topic: 48hrs
- Replies: 19
- Views: 2429
Re: 48hrs
probably bothdandymcgee wrote:Until I read the remainder of this post I wasn't sure if you meant Not Sleeping or Calculus.I wouldn't recommend you do this stuff.. It's unhealthy for the brain..
- Sun Nov 02, 2008 2:56 pm
- Forum: Programming Discussion
- Topic: C or C++?
- Replies: 18
- Views: 2407
Re: C or C++?
I learned them both at the same time(wierd isn't it). And like what other people have said C is great for console dev(or any embedded system).
If its just PC dev here is a good rule when mixing C and C++ in a project:
If you can do it in 10 lines in C, why do in 50 lines in C++?
If its just PC dev here is a good rule when mixing C and C++ in a project:
If you can do it in 10 lines in C, why do in 50 lines in C++?
- Sun Nov 02, 2008 1:25 pm
- Forum: General/Off-Topic
- Topic: Lua, how many of you know it?
- Replies: 18
- Views: 2359
Re: Lua, how many of you know it?
^ what he said
- Sat Nov 01, 2008 3:57 pm
- Forum: General/Off-Topic
- Topic: Who is going to vote?
- Replies: 30
- Views: 2891
Re: Who is going to vote?
I would have to say McCain because he knows what he's doing, and because Obama's proposals are so left it would cripple the US more.
- Sat Nov 01, 2008 3:04 pm
- Forum: Programming Discussion
- Topic: Level Editor in SDL
- Replies: 2
- Views: 751
Re: Level Editor in SDL
you could store the code with the UV coords in clips. struct TileInfo { int code; int u, v; } That way you can go through the clips and find the tile your after int TileIndex(int code) { //MAX_TILES - Max number of tiles calculated from the sheet width and height and tile width and height for(int i ...