Search found 707 matches

by M_D_K
Mon Nov 03, 2008 4:32 pm
Forum: Programming Discussion
Topic: Challenge TIME!
Replies: 39
Views: 3509

Re: Challenge TIME!

I know but the last time i did assembly was coding quaternion operations on the PSP using the VPU(easy), so I'm going to give it a try.
/blows dust of ASM books :)
by M_D_K
Mon Nov 03, 2008 4:05 pm
Forum: Programming Discussion
Topic: Challenge TIME!
Replies: 39
Views: 3509

Re: Challenge TIME!

OK I need speed assembly here I come 8-)
by M_D_K
Mon Nov 03, 2008 2:22 pm
Forum: Game Development
Topic: My first video game
Replies: 2
Views: 902

Re: My first video game

Not bad. I've come across that AI before, pretty easy to beat if you know how.
by M_D_K
Mon Nov 03, 2008 11:29 am
Forum: General/Off-Topic
Topic: JFail:Not Skilled Enough to Realize How Unskilled They Are
Replies: 1
Views: 279

Re: JFail:Not Skilled Enough to Realize How Unskilled They Are

I remember reading both of these, really hits the nail on the head.
by M_D_K
Mon Nov 03, 2008 8:58 am
Forum: Game Development
Topic: Free development utilities (not a free trial, its all free)
Replies: 77
Views: 125918

Re: Free development utilities (not a free trial, its all free)

Context is a decent text editor check out the features for everything. One thing in particular is that you can set it up to run cygwin and compile your code automatically(handy for DC, PSP, PS2 dev, or anything 8-) )
by M_D_K
Mon Nov 03, 2008 1:10 am
Forum: General/Off-Topic
Topic: Halloween Plans
Replies: 26
Views: 2675

Re: Halloween Plans

I was devving on Halloween so not much happened for me. The biggest thing was when i realized that I had implemented a pile of crap :)
by M_D_K
Mon Nov 03, 2008 12:55 am
Forum: Game Development
Topic: The Official Golvellius Thread
Replies: 252
Views: 35606

Re: The Official Golvellius Thread

Nice model. It looks really good. Can't wait to see what its like in game.
by M_D_K
Sun Nov 02, 2008 8:39 pm
Forum: Programming Discussion
Topic: Programming Tutorials.
Replies: 17
Views: 3678

Re: Programming Tutorials.

I would love to see things in graphics. Especially stuff relating to shaders and the programmable pipeline.
by M_D_K
Sun Nov 02, 2008 7:09 pm
Forum: General/Off-Topic
Topic: Boredom video - Get a laugh.
Replies: 4
Views: 378

Re: Boredom video - Get a laugh.

easily beaten by this
by M_D_K
Sun Nov 02, 2008 3:18 pm
Forum: General/Off-Topic
Topic: Post A Pic of Your Desktop
Replies: 38
Views: 5041

Re: Post A Pic of Your Desktop

When i was on windows when my desktop got full I would make a folder called old-desktop put everything in then repeat adding a number to the end. On linux(I use it exclusively now) my desktop is clean except for some widgets :)
by M_D_K
Sun Nov 02, 2008 3:00 pm
Forum: General/Off-Topic
Topic: 48hrs
Replies: 19
Views: 2429

Re: 48hrs

dandymcgee wrote:
I wouldn't recommend you do this stuff.. It's unhealthy for the brain..
Until I read the remainder of this post I wasn't sure if you meant Not Sleeping or Calculus. :lol:
probably both :)
by M_D_K
Sun Nov 02, 2008 2:56 pm
Forum: Programming Discussion
Topic: C or C++?
Replies: 18
Views: 2407

Re: C or C++?

I learned them both at the same time(wierd isn't it). And like what other people have said C is great for console dev(or any embedded system).

If its just PC dev here is a good rule when mixing C and C++ in a project:

If you can do it in 10 lines in C, why do in 50 lines in C++?
by M_D_K
Sun Nov 02, 2008 1:25 pm
Forum: General/Off-Topic
Topic: Lua, how many of you know it?
Replies: 18
Views: 2359

Re: Lua, how many of you know it?

^ what he said :)
by M_D_K
Sat Nov 01, 2008 3:57 pm
Forum: General/Off-Topic
Topic: Who is going to vote?
Replies: 30
Views: 2891

Re: Who is going to vote?

I would have to say McCain because he knows what he's doing, and because Obama's proposals are so left it would cripple the US more.
by M_D_K
Sat Nov 01, 2008 3:04 pm
Forum: Programming Discussion
Topic: Level Editor in SDL
Replies: 2
Views: 751

Re: Level Editor in SDL

you could store the code with the UV coords in clips. struct TileInfo { int code; int u, v; } That way you can go through the clips and find the tile your after int TileIndex(int code) { //MAX_TILES - Max number of tiles calculated from the sheet width and height and tile width and height for(int i ...