Search found 2 matches

by crancran
Tue Nov 08, 2011 12:21 pm
Forum: Programming Discussion
Topic: Event Handling help with Components, Entities, and Systems
Replies: 0
Views: 1975

Event Handling help with Components, Entities, and Systems

I just began using the component-entity design pattern for my game objects and on the general surface, the concept makes sense. But I continue to struggle with how to adequately connect the various components with one another in an effective fashion. I am treating entities are mere GUIDs and the com...
by crancran
Mon Oct 31, 2011 3:22 pm
Forum: Programming Discussion
Topic: Component based behaviorless entity systems and scripting
Replies: 21
Views: 6337

Re: Component based behaviorless entity systems and scriptin

I stumbled across your post midix and was curious how things are progressing? I am still at the stage where I am trying to define these subsystems, their respective components, and how they communicate effectively with just basic concepts such as rendering, movement, and animation, etc. So far thing...