Search found 36 matches

by treyrust
Tue Jan 10, 2012 10:03 pm
Forum: General/Off-Topic
Topic: forum theme
Replies: 13
Views: 3318

Re: forum theme

Again, we've discussed this in the past. Falco prefers the default, crisp looking style because he feels it makes the forums look more professional. I do not disagree. I find it easier on my eyes than a dark theme in most cases. Regardless, I have no problem making other styles optional, but they w...
by treyrust
Tue Jan 10, 2012 5:55 am
Forum: General/Off-Topic
Topic: forum theme
Replies: 13
Views: 3318

Re: forum theme

Oh yes, much better... Feels like an entirely different forum now, in a good way. The default phpBB theme always felt cheap to me...

Although, the smilies have some white artifacts around them.
by treyrust
Sat Dec 31, 2011 5:31 am
Forum: General Gaming
Topic: Sonic the Hedgehog 4: Episode 2
Replies: 4
Views: 3721

Re: Sonic the Hedgehog 4: Episode 2

And a video: qJaRAUHWZig From here: http://www.1up.com/news/sonic-4-physics-reworked-episode-2 But I will just point out one thing. I think the reason why I disliked sonic 4 was mainly the graphics, I preferred the hand drawn pixel art to the lifeless tweened animation. They don't have to do it 16bi...
by treyrust
Sat Dec 31, 2011 5:21 am
Forum: General Gaming
Topic: Sonic the Hedgehog 4: Episode 2
Replies: 4
Views: 3721

Re: Sonic the Hedgehog 4: Episode 2

oh yay!! I can't wait to hear more... I wasn't a HUGE fan of the first one, I thought it just felt a little unpolished, but so did the first ever sonic game and all of us here know how usually the first game in a series is more about testing out an engine, it's hard to make a masterpiece, with peopl...
by treyrust
Wed Oct 26, 2011 12:51 am
Forum: General/Off-Topic
Topic: John McCarthy is Dead
Replies: 10
Views: 2203

Re: John McCarthy is Dead

Damn... I looked at his wikipedia page right after I found out Dennis Ritchie died, and I felt kinda good knowing he was still around... I guess it's the beginning of the end of the lives of the early pioneers of modern computing. I am very great-full that they have contributed so much to all our li...
by treyrust
Tue Oct 18, 2011 6:59 pm
Forum: Game Development
Topic: Infinite 3D Marching Cubes terrain
Replies: 5
Views: 1991

Re: Infinite 3D Marching Cubes terrain

You gonna make a cave spelunking game? :mrgreen:
by treyrust
Sat Oct 15, 2011 11:02 pm
Forum: General/Off-Topic
Topic: Dennis Ritchie is Dead
Replies: 21
Views: 5347

Re: Dennis Ritchie is Dead

he was mentiod on insidegaming http://www.youtube.com/watch?v=Q52B8ez3dog The human being on the right is a waste of the carbon he is made of. I agree, what a complete dick he doesn't even care what so ever. I don't think he realizes how important this man is. If you don't fucking who who he is, do...
by treyrust
Fri Oct 14, 2011 7:50 pm
Forum: General/Off-Topic
Topic: Dennis Ritchie is Dead
Replies: 21
Views: 5347

Re: Dennis Ritchie is Dead

GyroVorbis wrote:Great... Bill and Bjarne are next. :shock:
Maaaan, the pioneers are droppin' like flies! :cry:
by treyrust
Wed Oct 12, 2011 4:51 pm
Forum: Game Development
Topic: Where to start ... (C++) ?
Replies: 29
Views: 8815

Re: Where to start ... (C++) ?

Again, shouldn't this be in programming discussion? I'm by no means a master at C++, but I would say you just need to do it. Don't put it off like I did for a year, don't bead around the bush asking questions about when where and how (well, ask how that's what these forums are for but) just do it. I...
by treyrust
Wed Oct 12, 2011 3:46 am
Forum: Art, Music, and Design
Topic: Game Design
Replies: 6
Views: 3366

Re: Game Design

Looks ok to me, but take that with a grain of salt... The best way to learn is to do. You'll learn a lot more if you make this engine from your own design and then realize some things could have been done better, than if you listened to experienced people and tried to stay on the rails of what they ...
by treyrust
Mon Oct 10, 2011 8:31 pm
Forum: General/Off-Topic
Topic: Are you addicted to programming?
Replies: 9
Views: 2547

Re: Are you addicted to programming?

I definitely don't start writing code in my e-mails lol. I said yes because occasionally after a long day working on a C++ project I'll start reflexively ending my sentences with semi-colons in other places; :lol: Same, after I've been coding for a while I put parenthesis against words(like this) i...
by treyrust
Sun Oct 09, 2011 3:03 pm
Forum: Programming Discussion
Topic: Making STL Vectors and SDL_Surfaces place nicely
Replies: 16
Views: 2832

Re: Making STL Vectors and SDL_Surfaces place nicely

Word of advice: After you free a surface (or delete anything for that matter) you should set the pointer to NULL. In this case you don't even need to check for NULL before calling SDL_FreeSurface, because it handles them nicely, i.e., checks and does nothing. Neat, but you should be careful what NU...
by treyrust
Sun Oct 09, 2011 4:29 am
Forum: General/Off-Topic
Topic: Are you addicted to programming?
Replies: 9
Views: 2547

Are you addicted to programming?

http://www.takefunquizzes.com/are-you-a ... rogramming

Got a "Whoa! You are addicted to programming. And seem to be proud of that fact." Very accurate :p
by treyrust
Sat Oct 08, 2011 9:05 pm
Forum: Programming Discussion
Topic: Making STL Vectors and SDL_Surfaces place nicely
Replies: 16
Views: 2832

Re: Making STL Vectors and SDL_Surfaces place nicely

Yeah, I realized that. The only reason I thought it was in the first place is some guy in the docs said to do it *shrugs* *points*. I figured it was wrong but just chalked it up to not understanding SDL enough... Like I said, gimme a sec to modify the first post... ahh, sorry, i did not see the edi...
by treyrust
Sat Oct 08, 2011 8:46 pm
Forum: Programming Discussion
Topic: Making STL Vectors and SDL_Surfaces place nicely
Replies: 16
Views: 2832

Re: Making STL Vectors and SDL_Surfaces place nicely

std::vector<SDL_Surface*> mySurfaces; SDL_Surface tempSurface = NULL; tempSurface = SDL_LoadBMP("yourimage.bmp"); tempSurface->refcount += 2; // We increase it to 2, because we don't just want to free the copy, but the temp as well. If we only increase it once here, sure, it will work but...