Search found 240 matches
- Sun May 20, 2012 1:28 pm
- Forum: Programming Discussion
- Topic: Lesson for NASM [SOLVED]
- Replies: 4
- Views: 1099
Lesson for NASM [SOLVED]
Are there any good online lessons for learning to use NASM with Windows?
- Sat May 12, 2012 8:09 pm
- Forum: Programming Discussion
- Topic: The Future and High-level programming.
- Replies: 10
- Views: 2828
The Future and High-level programming.
Is anybody else afraid that advancements of the future will allow for more uses of extremely high-level programming languages, and that programming languages will be much easier to understand? I just think that with the advancement of faster hardware, people will be able to use extremely high-level ...
- Fri May 04, 2012 5:42 pm
- Forum: General Gaming
- Topic: Elder Scrolls MMO
- Replies: 12
- Views: 5845
- Sat Apr 28, 2012 6:50 pm
- Forum: Game Development
- Topic: design and scripting
- Replies: 3
- Views: 1897
Re: design and scripting
OK,
Well the only scripting language I know is python, which works with Blender Game Engine.
Is c# the only one Unity uses?
Well the only scripting language I know is python, which works with Blender Game Engine.
Is c# the only one Unity uses?
- Sat Apr 28, 2012 4:37 pm
- Forum: Game Development
- Topic: design and scripting
- Replies: 3
- Views: 1897
design and scripting
Does knowing something like Unity really help to get a game designer job? I feel like I see it a lot on job requirements, but do they actually use Unity to make many major games? How does Unity work? It appears that it uses some scripting language, but what does it do? Is it like the Blender Game En...
- Tue Mar 20, 2012 2:27 am
- Forum: Programming Discussion
- Topic: Apps
- Replies: 1
- Views: 645
Apps
OK, I've become interested in learning the basics of building an App for Androids. I'm not interested in doing anything fancy at all, just getting an image on the screen. I'm not very comfortable using Java, which may be needed anyways. How does the Android NDK work? Is there any way to have C++ han...
- Sat Mar 17, 2012 4:18 pm
- Forum: Programming Discussion
- Topic: Shading
- Replies: 4
- Views: 1376
Re: Shading
Thanks guys.
-Benjamin
-Benjamin
- Wed Mar 14, 2012 2:42 pm
- Forum: Programming Discussion
- Topic: Shading
- Replies: 4
- Views: 1376
Shading
I don't understand how to use GLSL to create shading. Is there any resource I can use that explains how to do it for people who don't know the mathmatical terms? It appears it involves advanced calculations. Can this be easy to understand, or is there an easier way of doing it? I don't understand wh...
- Thu Feb 16, 2012 1:37 pm
- Forum: Programming Discussion
- Topic: Timing Graphics
- Replies: 12
- Views: 2123
Re: Timing Graphics
Thanks.
Thank you for the illustration, that helped.
I wasn't paying enough attention to the order, I just saw 4 points and thought it should make a 4 sided figure.
Thank you,
-Benjamin
Thank you for the illustration, that helped.
I wasn't paying enough attention to the order, I just saw 4 points and thought it should make a 4 sided figure.
Thank you,
-Benjamin
- Wed Feb 15, 2012 7:24 pm
- Forum: Programming Discussion
- Topic: Timing Graphics
- Replies: 12
- Views: 2123
Re: Timing Graphics
OK. Thanks. OK. Now when I go from Triangle to Rectangle, things aren't working so well. glBegin(GL_QUADS); glColor3f(0.0, 0.0, 1.0); glVertex3f(0.1, 0.5, 0.0); glVertex3f(0.1, 0.1, 0.0); glVertex3f(0.3, 0.5, 0.0); glVertex3f(0.3, 0.1, 0.0); glEnd(); This seems to produce 5 vertices. Any reason you ...
- Wed Feb 15, 2012 5:47 pm
- Forum: Programming Discussion
- Topic: Timing Graphics
- Replies: 12
- Views: 2123
Re: Timing Graphics
Interesting thoughts. Once I looked at that tutorial I think I got it. Before for some reason it didn't occur to me to put in a delay within the loop. I didn't read through much of it because I got the idea once I saw the delay. Seems to be testing at a consistent timing now, the delay being calcula...
- Wed Feb 15, 2012 1:23 pm
- Forum: Programming Discussion
- Topic: Timing Graphics
- Replies: 12
- Views: 2123
Re: Timing Graphics
Thanks.
- Wed Feb 15, 2012 12:51 am
- Forum: Programming Discussion
- Topic: Timing Graphics
- Replies: 12
- Views: 2123
Timing Graphics
Hey, working with OpenGL again. How do I time the graphics well? I wanted things to move consistently, so I thought it would help to set up a timer to do something every so often. I found that even though I was trying to change the variable for the distance at timed moments, it still seemed inconsis...
- Sat Feb 11, 2012 5:34 pm
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 4847
Re: Perspective
After taking a break I came back to it and now it seems to be working.
Thank you,
-Benjamin
Thank you,
-Benjamin
- Thu Jan 19, 2012 1:08 am
- Forum: Programming Discussion
- Topic: Perspective
- Replies: 33
- Views: 4847
Re: Perspective
Sorry.
OK, I'll look over some of that.
OK, I'll look over some of that.