Search found 307 matches

by Light-Dark
Wed Aug 09, 2017 9:48 pm
Forum: Programming Discussion
Topic: VMU Game Uploader
Replies: 4
Views: 13428

Re: VMU Game Uploader

short wrote:why not just?
nd.hdroff = (bool)(flags & VMUFS_VMUGAME);
That works.
by Light-Dark
Mon Aug 07, 2017 6:43 pm
Forum: Programming Discussion
Topic: VMU Game Uploader
Replies: 4
Views: 13428

Re: VMU Game Uploader

Jesus Christ, are you SURE you have to recompile all of KOS to do that!? That's absolutely horrible. That offset is supposed to be 0 for DATA type files, where the header comes first then the data comes next. This is how standard save files work. Then GAME files require the header to be located at ...
by Light-Dark
Sat Jun 03, 2017 10:59 pm
Forum: Programming Discussion
Topic: VMU Game Uploader
Replies: 4
Views: 13428

VMU Game Uploader

Posted this over on DCEmu programming forum but I figured there may be some people here who are interested in this; I've been working on writing a new game engine for the Dreamcast and so I've looked into putting vmu games onto the vmu through KOS. Couldn't find any good examples out there of how to...
by Light-Dark
Sun Aug 07, 2016 2:05 pm
Forum: General Gaming
Topic: Sega Saturn hacking
Replies: 9
Views: 20933

Re: Sega Saturn hacking

Edit: Here's a dude actually trying to use the Dreamcast's ARM SPU as a general-purpose coprocessor. Pretty interesting as an academic exercise, but don't know if it would be practical for real, in-game applications: seAkCLxDw_8 I always love seeing one of Dave's videos in my subscription feed; he'...
by Light-Dark
Sat Nov 21, 2015 11:20 pm
Forum: General/Off-Topic
Topic: A Glimpse At David Bowie's New Album Blackstar
Replies: 0
Views: 21395

A Glimpse At David Bowie's New Album Blackstar

HOLY FUCK FOLKS WE GOT AN AMAZING VIEW AT BOWIE'S NEW ALBUM:


Pre-ordered her fam, so excited for this.
by Light-Dark
Sat Nov 21, 2015 11:17 pm
Forum: Programming Discussion
Topic: is it possible run android apps on Dreamcast
Replies: 6
Views: 10117

Re: is it possible run android apps on Dreamcast

K-Bal wrote:You should wait for ESTk to be released and use it to develop your game ;)
Also a very good idea if you don't want to write your own engine and tools!
by Light-Dark
Tue Nov 10, 2015 2:22 am
Forum: Programming Discussion
Topic: is it possible run android apps on Dreamcast
Replies: 6
Views: 10117

Re: is it possible run android apps on Dreamcast

Honestly you'd be better off porting RPG maker directly to Dreamcast as the console has vastly limited resources compared to the telephones of today. 16 megabytes (iirc) of RAM isn't going to cut it for a droid emulator. Even then it could be such a huge pain in the ass to port RPG Maker that you mi...
by Light-Dark
Sun Jun 14, 2015 1:05 pm
Forum: Game Development
Topic: BoxField - A Casual iOS Game
Replies: 3
Views: 7300

Re: BoxField - A Casual iOS Game

Grats on getting something on the store! That itself is quite an accomplishment. Games looks pretty crisp judging by the screenshots. I'll try to remember to download it next time I'm on an Apple device. Thank you man! A new update fixing the Iphone 5s bug is out. It turns out the graphics chip in ...
by Light-Dark
Sun May 10, 2015 9:22 pm
Forum: Game Development
Topic: BoxField - A Casual iOS Game
Replies: 3
Views: 7300

BoxField - A Casual iOS Game

Shameless self promotion: So me and my good matey decided to pander to the casual audience to further our illuminati lizardmen reptillian plans to enslave the youth of today, by making essentially 2D cubefield for iOS. Here's a link to her on the store: https://itunes.apple.com/ca/app/id968045533 (O...
by Light-Dark
Sat Feb 21, 2015 11:02 pm
Forum: Game Development
Topic: Dreamcast Lighting Engine With Bumpmapping
Replies: 2
Views: 12909

Dreamcast Lighting Engine With Bumpmapping

So I've had this project cooking on the back burner for quite some time and now that I have a Broadband Adapter development has accelerated and I've decided to release it to the public: https://github.com/Light-Dark/dclightengine This is a very basic dynamic lighting engine for the Sega Dreamcast th...
by Light-Dark
Wed Feb 18, 2015 8:33 pm
Forum: Game Development
Topic: Tvspelsfreak's PVR/DC Tutorials.
Replies: 7
Views: 9372

Re:

If you don't mind Tvspelsfreak, tutorials of that caliber would be a handy resource. I would sure find it usefull. It would be amazing to have some more quality tutorials floating out there for people who want to get into Dreamcast Development written by the legend himself :worship: . Please post t...
by Light-Dark
Sat Feb 14, 2015 12:05 pm
Forum: General/Off-Topic
Topic: Richard Dawkins fan mail
Replies: 3
Views: 6649

Re: Richard Dawkins fan mail

LOL, its great to see that famed "Christianly love" again.
by Light-Dark
Tue Jan 27, 2015 8:01 pm
Forum: Programming Discussion
Topic: How it works? -- The interplay of programming & electronics
Replies: 6
Views: 4456

Re: How it works? -- The interplay of programming & electron

If you want to write your own PVR driver you're going to have to become intimately familiar with SH4 assembly and the hardware's memory system in general. I would advise you just use KOS and it's libraries as it is pretty dang good. It's PVR related functions are pretty easy to pick up and understan...
by Light-Dark
Mon Dec 29, 2014 12:04 pm
Forum: General/Off-Topic
Topic: Developer's Resolution
Replies: 11
Views: 7310

Re: Developer's Resolution

@Light-Dark That profile image is freaking awesome! :lol: Best of luck to your projects, I can't wait to see( or even better, play) them! ...But yea, I hate OBJ-C, it's way too ugly a syntax to work with. Hey thanks man, I wish you the best of luck with yours! And it is feaking awesome :D! I saw it...
by Light-Dark
Mon Dec 29, 2014 11:58 am
Forum: Programming Discussion
Topic: Dear Apple
Replies: 6
Views: 4824

Re: Dear Apple

How is this behaviour normally resolved using C++? Would negative numbers when compared to uints default to some logic? Apparently C++ and C do the same thing: http://ideone.com/b4ii49 That's really Interesting, I guess this sort of case would carry to much of performance penalty considering there ...