Search found 79 matches

by Aleios
Mon Dec 19, 2011 6:27 am
Forum: Programming Discussion
Topic: [SOLVED]error: a label can only be part of a statement...
Replies: 2
Views: 1125

Re: error: a label can only be part of a statement...

Is case ',': in a switch statement? if not, then there is your problem.
if static char *ptr; is inside a switch statement but not under a case label, then that may be your issue.
by Aleios
Sat Dec 03, 2011 10:30 pm
Forum: Game Development
Topic: Loading 2D Tile-Based Maps?
Replies: 9
Views: 2424

Re: Loading 2D Tile-Based Maps?

There is a better way to load tiles, not in a array but instead from a text file It's going to be loaded into an array from the text file as constantly reading from a text file is stupid and slow, you load the data from the text file into an array, close the file and loop from that array. But after...
by Aleios
Thu Nov 24, 2011 10:49 am
Forum: Game Development
Topic: Manaforge Tower Defense
Replies: 88
Views: 16142

Re: Accela Tower Defense

Very nice, the whole combat part seems to be coming together! Keep it up mate.
by Aleios
Sun Nov 20, 2011 1:48 am
Forum: Programming Discussion
Topic: PHP Writing to a file
Replies: 11
Views: 2189

Re: PHP Writing to a file

Well, good old wikipedia can help you to learn a chmod: http://en.wikipedia.org/wiki/Chmod What's strange is the fact that the script is being run under the "others" category, that is why using 777 worked, as 777 means give permission to all, and 775 means give "others" permissio...
by Aleios
Tue Nov 15, 2011 8:03 pm
Forum: Programming Discussion
Topic: PHP Writing to a file
Replies: 11
Views: 2189

Re: PHP Writing to a file

ajtgarber wrote:Chmodding the chat.txt? If so, its still telling me that it can't open the file (for writing)
Throw everything you can at it. Try chmod to 777, try the mode "a+" after that. Sometimes you just need to figure out whats going wrong via brute force.
by Aleios
Sun Nov 06, 2011 10:12 pm
Forum: General/Off-Topic
Topic: Its Mario
Replies: 7
Views: 2122

Re: Its Mario

Well, my day has just been made!
by Aleios
Thu Nov 03, 2011 9:16 am
Forum: Programming Discussion
Topic: Component based behaviorless entity systems and scripting
Replies: 21
Views: 6263

Re: Component based behaviorless entity systems and scriptin

lol. Well, i was going to tell you to fuck off since our last little conversation but... oh fuck it, :twisted: FUCK OFF! :twisted: Anyway... Let's say, I want my entire game logic to be scripted (with Lua or C#/Mono, I guess). The game engine itself should not know anything about particular game, t...
by Aleios
Tue Nov 01, 2011 1:17 am
Forum: Programming Discussion
Topic: Component based behaviorless entity systems and scripting
Replies: 21
Views: 6263

Re: Component based behaviorless entity systems and scriptin

Rebornxeno wrote:How about trying to develop a specific game first, and then extracting the "engine" part of it that you feel might be useful in other projects, instead of developing an engine.
Sense no make.
by Aleios
Tue Oct 18, 2011 7:36 am
Forum: Programming Discussion
Topic: data storage
Replies: 17
Views: 3124

Re: data storage

...Roll your own. This. There's no need for a database, you're better off making something yourself which does exactly what you need without all the unneeded SQL stuff which is slow and useless for a game. When should you use a database then? When in need of storing massive amounts of data. MMO's t...
by Aleios
Wed Oct 12, 2011 6:14 pm
Forum: Game Development
Topic: Where to start ... (C++) ?
Replies: 29
Views: 8814

Re: Where to start ... (C++) ?

As people have stated above, grab a good book (really any set of books!), stick your head in it for a few hours, grab an IDE, Visual C++ express or otherwise. Write the standard set of crap, you know, Hello, World! for example. And don't forget to analyze what the hell you wrote when doing: #include...
by Aleios
Wed Oct 12, 2011 6:06 pm
Forum: Programming Discussion
Topic: Something Strange
Replies: 7
Views: 1828

Re: Something Strange

maybe the ide provides some sort of sandbox which does alter its behavior by putting in hooks for each line so the debugger can work. 'in the wild' code just gets executed That's a possibility, but i guess it's not really something to get too caught up on. There is probably a most simple solution t...
by Aleios
Wed Oct 12, 2011 2:05 am
Forum: Programming Discussion
Topic: Something Strange
Replies: 7
Views: 1828

Re: Something Strange

Yep, i did try running in debug and release, same result. The program links to the proper DLL's meaning the debug vs release versions. However i have not tried making things volatile, except for that closing variable. I shall look into it!
by Aleios
Tue Oct 11, 2011 8:54 pm
Forum: Programming Discussion
Topic: Something Strange
Replies: 7
Views: 1828

Re: Something Strange

Ahh, now that is something i had no idea about. I had always assumed that threads were executed in some sort of set order. Seems i shall have to hit the books and study a lot more on threading. But i am still a bit curious. Would there be anything at all that would cause the application to fail outs...
by Aleios
Tue Oct 11, 2011 5:02 am
Forum: Programming Discussion
Topic: Something Strange
Replies: 7
Views: 1828

Something Strange

Well, i just spent a few hours trying to debug my application, and i realized a possible issue in Visual Studio C++ as well as Human error. So i am doing a bit of multi-threading and so i decided to write a few classes to keep the nasty disgusting windows/X api's away from me. The classes i wrote we...
by Aleios
Sun Oct 09, 2011 8:30 pm
Forum: Programming Discussion
Topic: Thirst for knowledge!
Replies: 11
Views: 1762

Re: Thirst for knowledge!

Again I'd love to know where you guys learn design rules like these in the first place, because I was taught there was such a thing as a class, etc and how they work, but never how they should work in relation to what you're doing with them, if you get me. Well, for classes i guess you could look a...