Search found 88 matches

by BugInTheSYS
Sun May 12, 2013 4:11 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 852455

Re: Post every time you beat a game.

Black Mesa and Half-Life 2. Good feeling allowing myself to go to sleep early again...
by BugInTheSYS
Wed May 01, 2013 1:59 pm
Forum: Current Events and Science/Technology
Topic: SFML 2.0 Released
Replies: 5
Views: 8008

Re: SFML 2.0 Released

Oh, SFML is what got me started with hardware acceleration. Not before I had touched OpenGL, but way before I actually understood a single bit of it. It was quite well integrated with .net (which was my 'home zone' back then).

Ditched it for later projects, but +1 recommendation for novices
by BugInTheSYS
Mon Apr 29, 2013 10:49 am
Forum: General/Off-Topic
Topic: A tiny, meant-to-be-useful tool I wrote
Replies: 2
Views: 2431

A tiny, meant-to-be-useful tool I wrote

So (Windows) guys, I don't know whether you're interested in getting things done, but I've written a little tool to help you with that, it's currently at an early stage and I've opened a repository for it on bitbucket . There's also a download up there. You'll have to look into the README in order t...
by BugInTheSYS
Sun Apr 28, 2013 12:19 pm
Forum: Programming Discussion
Topic: Convolution filter with x86 and SSE2 assembly
Replies: 3
Views: 3022

Re: Convolution filter with x86 and SSE2 assembly

Damn, that's really fucking cool. Finding or seeing somebody find a great use for hardware accelerating an algorithm through SIMD instructions always gives me a boner. :worship: I would recommend being more const-correct with your C-code, though. Your static LUT especially should be made const. Tha...
by BugInTheSYS
Sun Apr 28, 2013 5:24 am
Forum: Programming Discussion
Topic: Convolution filter with x86 and SSE2 assembly
Replies: 3
Views: 3022

Convolution filter with x86 and SSE2 assembly

I just worked out a little program that applies a 5x5 convolution filter onto a GDI bitmap in the 32-bit per pixel ARGB format. I'm posting it for anyone who's trying to get into ASM or anyone who wants to give me hints about performance improvements and etc. This is written for Microsoft Visual C++...
by BugInTheSYS
Tue Mar 19, 2013 1:05 pm
Forum: General/Off-Topic
Topic: SourceTree for Windows
Replies: 2
Views: 2505

Re: SourceTree for Windows

Does this program have any features that GitExtensions does not have? I've been using that piece of software for a while now, and as far as I can tell from the screenshot, the only functionality this adds is tabbed browsing.
by BugInTheSYS
Tue Mar 12, 2013 8:37 am
Forum: Current Events and Science/Technology
Topic: memset at the end of functions
Replies: 4
Views: 7806

memset at the end of functions

So today I read an article about how gcc and the like will optimize away memset() calls at the end of a function, which can be annoying when (e.g. in crypto applications) you want to be sure that you don't leave a footprint of sensitive data in memory. This type of optimization isn't new to the worl...
by BugInTheSYS
Sat Mar 09, 2013 2:36 am
Forum: Programming Discussion
Topic: Server Side Practice
Replies: 20
Views: 6403

Re: Server Side Practice

You don't need to write a server 'simulator,' things like that are already out there. Just take a look at XAMPP. And keep in mind that there are more possibilities to write server-side programs than just PHP. Professional websites with a lot of traffic probably use a kind of server-side application ...
by BugInTheSYS
Fri Mar 08, 2013 11:57 am
Forum: General/Off-Topic
Topic: Shameless Advertisement
Replies: 34
Views: 11731

Re: Shameless Advertisement

K-Bal wrote:Edit: And if anyone feels like supporting us, we already have two albums published (Amazon, iTunes, ...) and we're still far away from even earning our fixed costs. So any purchase will help us greatly.
Might as well
Image
You made me curious.
;)
by BugInTheSYS
Wed Feb 20, 2013 6:22 am
Forum: Art, Music, and Design
Topic: Conceptual Talk: Realistic Game Audio
Replies: 7
Views: 8737

Re: Conceptual Talk: Realistic Game Audio

Back for an update now. I have started working on an implementation, and the first thing apart from direct sound that I'm going to care about is reflection of sound at quadrangles. So far I have implemented a component-based design for a sound environment, where each object in the world, which are o...
by BugInTheSYS
Tue Feb 19, 2013 4:06 pm
Forum: Programming Discussion
Topic: Problem with g++ Ubuntu!
Replies: 1
Views: 1537

Re: Problem with g++ Ubuntu!

Well, i just installed Ubuntu, instaled g++, SDL,everything so i decided to make a simple sdl app so see if it works, and it compiled! but now im trying to port my engine, and it gives the following error: a matrix is asigned from a list of initializer, the actuall error is in spanish: se asigna a ...
by BugInTheSYS
Tue Feb 19, 2013 1:20 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 79202

Re: Rad Raygun

WE BE DONE, BITCHES!!!!!!! :mrgreen: Rad Raygun is now available on Xbox Live: http://radraygun.com (huge sigh of relief)...whew...and now it's time to post a press release and spam the shit out of some gaming sites. ;) Congratulations, man. I can only imagine how great it is to get shit done and o...
by BugInTheSYS
Sun Feb 17, 2013 6:34 am
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 106715

Re: SFML ftw!

I read somewhere that Vista removed support for OpenGL . Damn Microsoft and their DirectX Campaign :evil: Don't know where you read that, but it's false. You can use OpenGL with Vista, Unigine Valley works with OpenGL on Windows. If Microsoft plans to remove support for certain features, they will ...
by BugInTheSYS
Sun Feb 17, 2013 5:35 am
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9238

Re: [SOLVED] Best Way to load a level

You can use an intermediate image hosting service, like tinypic or any of these services.
by BugInTheSYS
Sun Feb 17, 2013 5:24 am
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9238

Re: [SOLVED] Best Way to load a level

Open the img tag, and paste the image URL in between (img) and (/img) (with square brackets!)