Search found 25 matches
- Sun Feb 27, 2011 7:15 am
- Forum: Programming Discussion
- Topic: [Solved] Need help with c++/sdl and drawing
- Replies: 25
- Views: 2177
Re: Need help with c++/sdl and drawing
SDL_DisplayFormatAlpha(surface) is an SDL function that sets your screens format to the same bits per pixel as your main screen, and also enables an alpha channel for transparency. The fact that when you comment it out there is still a black screen is very odd ... This time (still just guessing here...
- Sat Feb 26, 2011 7:39 pm
- Forum: Programming Discussion
- Topic: [Solved] Need help with c++/sdl and drawing
- Replies: 25
- Views: 2177
Re: Need help with c++/sdl and drawing
if you comment out when you first blit the menu screen does it stop the problem? (just troubleshooting here)
- Sat Feb 26, 2011 7:36 pm
- Forum: Programming Discussion
- Topic: [Solved] Need help with c++/sdl and drawing
- Replies: 25
- Views: 2177
Re: Need help with c++/sdl and drawing
I'm not quite sure :/
One nitpick though, how come you aren't using ?
It probably won't have anything to do with it , but you've been very error safe with the rest of your code
One nitpick though, how come you aren't using
Code: Select all
SDL_DisplayFormatAlpha(surface);
It probably won't have anything to do with it , but you've been very error safe with the rest of your code
- Sat Feb 26, 2011 7:07 pm
- Forum: Programming Discussion
- Topic: [Solved] Need help with c++/sdl and drawing
- Replies: 25
- Views: 2177
Re: Need help with c++/sdl and drawing
is background a surface that you are drawing to, or a surface that you have loaded a single image into?
- Tue Jan 25, 2011 1:21 pm
- Forum: Programming Discussion
- Topic: SDL first project
- Replies: 9
- Views: 722
Re: SDL first project
the only surface I had was the screen, I was under the impression that SDL_Quit freed the screen only. If not then oops :/
- Tue Jan 25, 2011 1:00 pm
- Forum: Programming Discussion
- Topic: SDL first project
- Replies: 9
- Views: 722
Re: SDL first project
Thanks for the replies
I'll keep in mind to name everything appropriately ![Happy :)](./images/smilies/icon_smile.gif)
![Happy :)](./images/smilies/icon_smile.gif)
![Happy :)](./images/smilies/icon_smile.gif)
- Mon Jan 24, 2011 2:51 pm
- Forum: Programming Discussion
- Topic: SDL first project
- Replies: 9
- Views: 722
SDL first project
Hey, I'm fairly new and I have just created my first SDL 'experiment' because I'm fairly new, and you guys are awesome, I wanted to see if you guys like it, and if the code is good or bad :) http://rapidshare.com/files/444341187/rain_arrow.zip I'm proud of it, but I have no idea if what I'm doing is...
- Sun Jan 09, 2011 5:39 pm
- Forum: Game Development
- Topic: Platformer Collision Help
- Replies: 20
- Views: 4491
Re: Platformer Collision Help
I use c++ but the theory is the same for everything ![Happy :)](./images/smilies/icon_smile.gif)
![Happy :)](./images/smilies/icon_smile.gif)
- Sun Jan 09, 2011 5:13 pm
- Forum: Game Development
- Topic: Platformer Collision Help
- Replies: 20
- Views: 4491
Re: Platformer Collision Help
I know this thread is kindof old and you have probably fixed it by now, but as in my eyes it came to no clear conclusion, I would like to say that once had this problem as my tiles were smaller than my player(the player itself wasn't tile-based so there weren't exact collision detection and he would...
- Sun Jan 09, 2011 3:19 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 595948
Re: Official "Hello, World! (I'm new!)" thread
Hey, I'm sk1v3r(, or tom, whichever has less numbers :P)
I'm fifteen and have been coding for over a year, enjoying it greatly.
Currently making a side-scroller with c++ and SDL, coming along good
been watching AiGD for AGES...
so hi![Happy :)](./images/smilies/icon_smile.gif)
I'm fifteen and have been coding for over a year, enjoying it greatly.
Currently making a side-scroller with c++ and SDL, coming along good
been watching AiGD for AGES...
so hi
![Happy :)](./images/smilies/icon_smile.gif)