Search found 43 matches

by D-e-X
Wed Jan 29, 2014 9:15 am
Forum: Programming Discussion
Topic: [SDL2] Texture vs Surface ?
Replies: 5
Views: 4460

Re: [SDL2] Texture vs Surface ?

Please, can you explain it to me. When do we use Surface ? And, when do we use Texture in SDL v2 ? I thought my initial response explained that sufficiently. You only want to really use surfaces when there's *need* for processing pixels on the CPU, because why be doing things slower when there're c...
by D-e-X
Sun Jan 26, 2014 1:44 pm
Forum: Programming Discussion
Topic: [SDL2] Texture vs Surface ?
Replies: 5
Views: 4460

Re: [SDL2] Texture vs Surface ?

Well, afaik.. Surfaces are stored in client-side memory, so they're actually just abstractions in that sense, whilst the textures are tied to a context which is the renderer and that means it's likely stored on the GPU or as close to video memory as possible (which means they can be hw accelerated)....
by D-e-X
Mon Jan 13, 2014 2:12 pm
Forum: Programming Discussion
Topic: Start with Java? [SOLVED]
Replies: 20
Views: 7842

Re: Start with Java?

Alright gentlemen, let's keep it professional. And yes, you're right, it MIGHT be useful to know those things, but hardly important to begin with. This is an opinion, and one with which I sorely disagree with. It is absolutely necessary to the understand the fundamentals that one would take from da...
by D-e-X
Mon Jan 13, 2014 7:54 am
Forum: Programming Discussion
Topic: Start with Java? [SOLVED]
Replies: 20
Views: 7842

Re: Start with Java?

So, this is one of the more idiotic replies that I've seen lately. Just initially, Java is an excellent place to start as far as programming and game development goes.. I mean, there's a reason so many unis use Java as an introductory language. The funny thing is also that this is about *STARTING* ...
by D-e-X
Sun Jan 12, 2014 3:44 pm
Forum: Programming Discussion
Topic: Start with Java? [SOLVED]
Replies: 20
Views: 7842

Re: Start with Java?

What do you guys think about starting with programming - later gamedevelopment with JAVA? Can't tell if trolling... Anyways if you're serious about programming and serious about game development Java is definitely not the place to start and is definitely not the place you want to end up, in my opin...
by D-e-X
Fri Jan 10, 2014 10:35 am
Forum: Programming Discussion
Topic: Pointers, seriously.
Replies: 12
Views: 5989

Re: Pointers, seriously.

So the usefulness of the pointer might still be a bit unclear for newcomers, even when the concept has been understood. Basically, they just let you re-use something that is at wherever it's "pointing to" already and being completely negligible as far as resources go. It's really handy for...
by D-e-X
Mon Jun 13, 2011 1:11 pm
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36834

Re: Minecraft remake- Crafter

Looking sweet, your clearly making some great progress with this. How are you factoring lighting? Just wondering, because I've found that just a vertex lightmap can make things look great. Like take the 3D position of each vertex, add a little adjustment for the vertex normal so you get a position ...
by D-e-X
Sat Feb 26, 2011 7:51 pm
Forum: General/Off-Topic
Topic: What keeps you motivated? :]
Replies: 10
Views: 1596

What keeps you motivated? :]

So, what keeps you motivated making games / writing software / developing ? Is there anything you do now and then to just stop slacking and getting the fuck back to work? Personally, what keeps me motivated is progress, and when there's little progress, I easily stop doing stuff. (Which I hate) But ...
by D-e-X
Sat Feb 26, 2011 3:37 pm
Forum: General/Off-Topic
Topic: A very motivational video (imo)
Replies: 8
Views: 1769

Re: A very motivational video (imo)

This was highly needed, brilliant! Notch is such a cool / inspiring guy, so's the rest of the company :]. Now I really want to make something and COMPLETE it for once!
by D-e-X
Wed Feb 16, 2011 11:45 pm
Forum: General/Off-Topic
Topic: When did your journey with programming start and why?
Replies: 38
Views: 8504

When did your journey with programming start and why?

Title says it all. When did you start programming, and why? Personally I started as a 12 year old editing source code for the 317 build of Runescape, making a private server. (yes... Runescape) I ended up getting interested in how I could write something like this from scratch, and therefore started...
by D-e-X
Fri Feb 11, 2011 3:55 am
Forum: Programming Discussion
Topic: how should a console be implemented
Replies: 11
Views: 928

Re: how should a console be implemented

I can think of many cases where you need multiple consoles. Don't makes it static. Make some base class, and virtual the functions you'll probably change in other consoles, like parseComand() or something. I'm going to have to agree with adikid89 here, making a "pure static class" is rari...
by D-e-X
Sat Feb 05, 2011 1:46 pm
Forum: Programming Discussion
Topic: [SOLVED] SDL LazyFoo Moving an Image Help
Replies: 16
Views: 1836

Re: SDL LazyFoo Moving an Image Help

I would give the class a bool collision; in the move function you should do this instead: collision = check_collision(blah...);
then in the show function do this: if(collision) apply_surface(bleh...);
by D-e-X
Fri Feb 04, 2011 6:15 pm
Forum: Game Development
Topic: Last Boss Dev Team
Replies: 11
Views: 2019

Re: Last Boss Dev Team

k1net1k wrote:we are all noobs here :) except maybe tru fun and avansc and gyrovorbis, occasionally mdk

im going to have a browse at your videos and forums just to see what you guys are up to :)
You're forgetting qpHalcy0n !
by D-e-X
Wed Feb 02, 2011 12:20 pm
Forum: Game Development
Topic: mvEngine RPG
Replies: 16
Views: 2963

Re: mvEngine RPG

Sounds very good, ambition is always a plus, but remember to keep it simple and then build on that. You don't learn C++ by jumping right into classes, polymorphism and pointers, you do it by building a foundation then progressing from that base knowledge ;). Sounds awesome, though! Our friend MV he...
by D-e-X
Tue Feb 01, 2011 10:04 am
Forum: Game Development
Topic: mvEngine RPG
Replies: 16
Views: 2963

Re: mvEngine RPG

Sounds very good, ambition is always a plus, but remember to keep it simple and then build on that. You don't learn C++ by jumping right into classes, polymorphism and pointers, you do it by building a foundation then progressing from that base knowledge ;). Sounds awesome, though! Our friend MV he...