Search found 101 matches

by like80ninjas
Fri Jun 14, 2013 10:25 pm
Forum: Programming Discussion
Topic: To use GL or not to use GL ( and which GL to use )
Replies: 4
Views: 3416

To use GL or not to use GL ( and which GL to use )

Okay, so i'm at a bit of a crossroads and wanted a more educated opinion. I've gotten pretty good with OpenGL over the past few years. Both fixed function, and Modern GL. I'm also pretty good with SFML, and end up using it for compatibility. My problem is that I prefer GL. I like to write everything...
by like80ninjas
Fri Jun 14, 2013 10:18 pm
Forum: Programming Discussion
Topic: Very weird google chrome issue with game.
Replies: 8
Views: 4422

Re: Very weird google chrome issue with game.

I'm using an SFML function in the window class called something like "setFramerateLimit( int limit )".
It seems that this function uses a clock to count the time and then Sleeps the remainder of the frame using the OS.
by like80ninjas
Fri Jun 14, 2013 10:42 am
Forum: Programming Discussion
Topic: Very weird google chrome issue with game.
Replies: 8
Views: 4422

Re: Very weird google chrome issue with game.

Yes, I am just as confused as you are. It's c++ SFML and OpenGL only. Also, it is very simple code, just bringing up some basic sprites to draw, not a whole game. If Chrome is closed it will run at 30fps with SFML frame limiter set to 60. With Chrome open it runs at 60fps with SFML frame limiter set...
by like80ninjas
Thu Jun 13, 2013 8:03 pm
Forum: Programming Discussion
Topic: Very weird google chrome issue with game.
Replies: 8
Views: 4422

Very weird google chrome issue with game.

I was writing up an engine the same way I always do but this time something odd is happening. I'm using SFML and setting my framerate limit to 60. When google chrome is open my game gets 60 fps, or whatever I set it to. When google chrome is closed my fps goes to about half of whatever I cap it to. ...
by like80ninjas
Sat Oct 27, 2012 11:42 pm
Forum: Game Development
Topic: White lines on OpenGL sprites!
Replies: 2
Views: 1429

White lines on OpenGL sprites!

Figured it out NVM
by like80ninjas
Mon Oct 01, 2012 8:40 pm
Forum: Programming Discussion
Topic: How to store unit data
Replies: 9
Views: 4969

Re: How to store unit data

Nevermind guys, I solved the problem, the SFML function I used to get the mouse coordinates was giving it relative to the screen, not the window. Stupid mistake, but I feel it wasn't very clear in the function, the default behavior should be window relative, at least in my opinion.
by like80ninjas
Mon Oct 01, 2012 8:19 pm
Forum: Programming Discussion
Topic: How to store unit data
Replies: 9
Views: 4969

Re: How to store unit data

Code removed for privacy.
by like80ninjas
Mon Oct 01, 2012 7:25 pm
Forum: Programming Discussion
Topic: How to store unit data
Replies: 9
Views: 4969

Re: How to store unit data

Well, I have the game at about a 45 degree angle facing down toward the units in the game, I've been trying to use gluUnProject but I haven't been successful so far.
by like80ninjas
Wed Sep 26, 2012 8:49 pm
Forum: Programming Discussion
Topic: How to store unit data
Replies: 9
Views: 4969

Re: How to store unit data

Now I need to figure out how to transfer my mouse coordinates to world coordinates. I only need an x and z axis ( y is my up axis, but units are locked to terrain so I don't need it projected ). I've been trying to use all the tutorials I can find on GLunProject but every time it seems to not work p...
by like80ninjas
Wed Sep 26, 2012 11:20 am
Forum: Programming Discussion
Topic: How to store unit data
Replies: 9
Views: 4969

Re: How to store unit data

After much googling I decided to use a header with a huge table of static unit descriptions and just have a single unit class pull all of it's data from the table when it is instanced.
by like80ninjas
Tue Sep 25, 2012 10:26 pm
Forum: Programming Discussion
Topic: How to store unit data
Replies: 9
Views: 4969

How to store unit data

Okay lets say i'm making an rts where you create an army out of units beforehand, and deploy them to the field. Think of the units almost like trading cards, where a player could have any combination of possible units in there deck. Would it be better to use a single unit class, and instance it, the...
by like80ninjas
Fri Aug 31, 2012 9:32 pm
Forum: Programming Discussion
Topic: 3D collision question
Replies: 1
Views: 1474

3D collision question

Sup Bros, I'm interested on your opinions on my situation. I'm making a 3D platformer in the same vein of the N64 greats. All of the art assets are low poly to achieve the style of the N64 games ( banjo, mario, conker etc ) I'm using a .obj model as my map, they aren't very high poly, but I want the...
by like80ninjas
Sat Apr 14, 2012 11:27 pm
Forum: Programming Discussion
Topic: OpenGL Not rendering?
Replies: 1
Views: 730

OpenGL Not rendering?

Hey, quick question for you guys, I'm working on a OpenGL project, and it runs completely fine from Visual Studio, in all release modes, but when I try to run the game from just the exe, no geometry will render. All my textures are being properly loaded and included with the exe, it simply will not ...
by like80ninjas
Tue Jul 12, 2011 6:43 pm
Forum: Programming Discussion
Topic: 2d Platform Slope Collision
Replies: 24
Views: 5400

Re: 2d Platform Slope Collision

I still haven't gotten it to work right.

and Falco I was kidding I knew you weren't angry lol.
by like80ninjas
Tue Jul 12, 2011 11:34 am
Forum: Programming Discussion
Topic: 2d Platform Slope Collision
Replies: 24
Views: 5400

Re: 2d Platform Slope Collision

I could see how that combination of events could lead to anger lol.