Search found 17 matches

by BlobOfFailure
Tue Feb 21, 2012 8:56 am
Forum: Programming Discussion
Topic: Slow Tile Scrolling
Replies: 3
Views: 1045

Re: Slow Tile Scrolling

Light-Dark, thanks for helping me speed up my map scrolling. That seemed to do the trick, it works a lot faster now.
Falco, thanks for enlightening me on the proper way to make a tile engine.
by BlobOfFailure
Mon Feb 20, 2012 9:12 pm
Forum: Programming Discussion
Topic: Slow Tile Scrolling
Replies: 3
Views: 1045

Slow Tile Scrolling

In the engine I am currently working on I've encountered a slight bug. Not anything desperately hindering development, but it is certainly causing a drastic drop in engine performance. My map system has a scrolling function which takes a X and Y scroll value and then adds them onto the position of e...
by BlobOfFailure
Mon Sep 05, 2011 3:35 pm
Forum: General/Off-Topic
Topic: Pie
Replies: 12
Views: 3063

Re: Pie

N64vSNES wrote:Not cake?
I think it's time someone breaks the news to you. The cake.... well um... the cake is a... the cake is a lie...
by BlobOfFailure
Fri Aug 26, 2011 6:18 pm
Forum: General/Off-Topic
Topic: Hurricane Irene
Replies: 14
Views: 7280

Re: Hurricane Irene

It's supposed to hit my area either Sunday, or Monday. I start school on Tuesday, and get Friday off... so if it's timed right I could have 2 days of school my first week this year :)
by BlobOfFailure
Fri Aug 26, 2011 10:06 am
Forum: Game Development
Topic: Minecraft remake- Crafter
Replies: 129
Views: 36479

Re: Minecraft remake- Crafter

N64vSNES wrote:
Kyosaur wrote:Thats what i was referring to, okie i am now stalking you on twitter :D.
Hooray two followers already! :lol:
well, now you have three :P :lol:
by BlobOfFailure
Wed Aug 10, 2011 7:59 am
Forum: Programming Discussion
Topic: Am I going about this the OO way?
Replies: 2
Views: 579

Re: Am I going about this the OO way?

Sorry about how confusing my question was, the static instances of the manager were basically being used as a singleton and my question was, and I was asking was that proper. Yes it should be a pointer or reference, but I was just trying to explain how I was going about my horrid system of managers ...
by BlobOfFailure
Tue Aug 09, 2011 3:01 pm
Forum: Programming Discussion
Topic: Am I going about this the OO way?
Replies: 2
Views: 579

Am I going about this the OO way?

I've been working on an engine I started working on awhile ago, but abandoned due to lack of interest, and I'm currently re-writing the majority of it due to poor design, and I was wondering if I was going about a component based system the right way. Basically currently I have several manager class...
by BlobOfFailure
Sun Aug 07, 2011 3:04 pm
Forum: General/Off-Topic
Topic: I just found a PS2 in the street!
Replies: 17
Views: 3651

Re: I just found a PS2 in the street!

:lol: ! I just found a PS3 in someone's house. Brand new. It was just laying there. Can you imagine? Anyway, it was a nice, sunny day, so I decided to do some jogging on my way back home and some people decided to tag along. One of them was the previous owner of this console and I think the other t...
by BlobOfFailure
Tue Aug 02, 2011 11:49 am
Forum: Game Development
Topic: Game in Unity
Replies: 6
Views: 2071

Re: Game in Unity

I made it to round 16, and then got cornered by those evil spheres of doom. :( Good job with the game! Can't wait to see what you make next.
by BlobOfFailure
Sat Jun 18, 2011 4:29 pm
Forum: General/Off-Topic
Topic: I think Falco was wrong... grievously wrong...
Replies: 21
Views: 5897

Re: I think Falco was wrong... grievously wrong...

I've seen some of the videos posted by that guy, and honestly I can't bare his advice about programming, he even admitted in one video that he has no experience with programming or anything involving it, but he still tries giving people "advice" about something he knows nothing about, and ...
by BlobOfFailure
Thu Apr 28, 2011 7:29 pm
Forum: Programming Discussion
Topic: C++ 'delete' keyword HELP NEEDED!
Replies: 6
Views: 1006

Re: C++ 'delete' keyword HELP NEEDED!

The second problem you had, the one you made a thread for, I answered in its thread yesterday, not sure if you saw it but it should help with that problem.
by BlobOfFailure
Tue Apr 26, 2011 4:20 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 852439

Re: Post every time you beat a game.

The original portal, beat it in two sittings. Yay, now I can play portal 2 without spoiling the original! :)
by BlobOfFailure
Tue Apr 26, 2011 3:42 pm
Forum: Game Development
Topic: C++ SDL ERROR NEED HELP!!!
Replies: 1
Views: 917

Re: C++ SDL ERROR NEED HELP!!!

Well, the error is caused because the screen is defined in a different file than the sprite class. To solve the problem you could make the surface a global by adding extern keyword infront of it. extern SDL_SURFACE* screen; // The screen You then will have to declear it once more in a source file, a...
by BlobOfFailure
Fri Mar 04, 2011 11:19 pm
Forum: Current Events and Science/Technology
Topic: A possible glimpse into the future
Replies: 40
Views: 13619

Re: A possible glimpse into the future

You're afraid of the amount of radiation that that many electronic components creates? You should be scared to go outside, because I'd bet my life you get more harmful radiation from the sun than from electronics. ;) I don't have that much of an argument to back up what I said, I agree it's a bit n...
by BlobOfFailure
Thu Mar 03, 2011 7:57 pm
Forum: Current Events and Science/Technology
Topic: A possible glimpse into the future
Replies: 40
Views: 13619

Re: A possible glimpse into the future

I'm not sure I like that idea. Yes it would be cool and everything, but think of the electricity bill for a house like that and also, if your house becomes the equivelent of a giant computer, just think of all the radiation going around inside it, I'd be scared to go in my house! But, that's looking...