Search found 76 matches

by PaperDuckyFTW
Wed May 23, 2012 9:51 pm
Forum: General Gaming
Topic: Post your Xbox Live Gamertag.
Replies: 67
Views: 66065

Re: Post your Xbox Live Gamertag.

Megattron

It's the online equivalent of "Scatman Ironballs Steelcock". My name is so awesome, it even has titties in it. ('t-t')
by PaperDuckyFTW
Sat Apr 21, 2012 4:11 am
Forum: General/Off-Topic
Topic: Should I attend my graduation ceremony?
Replies: 6
Views: 3805

Re: Should I attend my graduation ceremony?

It's also a time where your family can be proud seeing you graduate, their time and money being well spent. I went to the shittiest public school in my area, and literally everyone was disgusted with our shit graduation ceremony. (and in australia, we don't have the fancy gowns and the tied-up scrol...
by PaperDuckyFTW
Sat Mar 24, 2012 10:01 pm
Forum: Programming Discussion
Topic: Looking For Decent Lua Tutorials/Books
Replies: 7
Views: 1339

Re: Looking For Decent Lua Tutorials/Books

If you're looking for straight Lua and C++, this is what helped me; (and its a start, if nothing else :p)
Its a mini series by a clever chum, SharpedEdge

[Setup] http://www.youtube.com/watch?v=HnfniLVfVV4
by PaperDuckyFTW
Sun Jun 19, 2011 12:23 pm
Forum: General/Off-Topic
Topic: I think Falco was wrong... grievously wrong...
Replies: 21
Views: 5897

Re: I think Falco was wrong... grievously wrong...

I would have suggested Game Maker/Blitz Plus/Pygame for a while and then move onto C++ (pick your poison). I don't think this to be absolutely necessary, they will just help you understand some of the concepts much easier and also you get quick results so it might keep their interest, before moving ...
by PaperDuckyFTW
Sun Jun 19, 2011 5:23 am
Forum: General/Off-Topic
Topic: I think Falco was wrong... grievously wrong...
Replies: 21
Views: 5897

Re: I think Falco was wrong... grievously wrong...

Apparently to this guy, you shouldn't start with C, C++ or C# and stay with microsoft's platforms. So he is saying we should use XNA, but stay away from C#? You know, the language you need to use with it? He's like: "fuck that shit, C# can lick my poopie. Just use visual studio to write games w...
by PaperDuckyFTW
Sun Jun 19, 2011 5:01 am
Forum: Programming Discussion
Topic: Clipping a tilesheet
Replies: 9
Views: 1190

Re: Clipping a tilesheet

Thankyou very much dandymcgee for your help, I did have some issues with SDL_Rect (it's members are uint8 or something, and for some reason it wasn't initializing correctly) Haha, you are right, I did post that in the text field. I wrote that program on another computer, so I just re wrote what I th...
by PaperDuckyFTW
Sat Jun 18, 2011 10:50 am
Forum: General/Off-Topic
Topic: I think Falco was wrong... grievously wrong...
Replies: 21
Views: 5897

I think Falco was wrong... grievously wrong...

( FIRSTLY this title is completely sarcastic , I do not mean that in any way at all, and there is no way in hell I believe Falco is wrong) I stumbled across this video and decided to see this guys opinion was on starting game development: O9Qk0podloY I honesly feel violated...like my very soul has b...
by PaperDuckyFTW
Tue Jun 14, 2011 5:04 am
Forum: Programming Discussion
Topic: Clipping a tilesheet
Replies: 9
Views: 1190

Re: Clipping a tilesheet

After some brainstorming I came up with an idea on how to solve it (with an array of SDL_Rects for all the possible tiles, like you suggested) In that brainstorm, I was trying to figure out how to set the values of each array element without setting them manually. However it seems to stop So I went ...
by PaperDuckyFTW
Mon Jun 13, 2011 9:15 am
Forum: Programming Discussion
Topic: Clipping a tilesheet
Replies: 9
Views: 1190

Re: Clipping a tilesheet

I tried what you suggested, however it seems to be drawing the whole tileset, and not clipping it

I'll finish up this tile class and then see if Im still stuck. (I know this isn't much info, it was more or less an update)
by PaperDuckyFTW
Sun Jun 12, 2011 11:50 am
Forum: Programming Discussion
Topic: Clipping a tilesheet
Replies: 9
Views: 1190

Re: Clipping a tilesheet

Thanks for your quick reply That should not be your map drawing function, that should be your map loading function. To clear it up, I do have a separate loading function, and as bad as it is, i dont have any tile struct/class :oops: here is an example of my loading function: int map[10][10]; //basic...
by PaperDuckyFTW
Sun Jun 12, 2011 8:13 am
Forum: Programming Discussion
Topic: Clipping a tilesheet
Replies: 9
Views: 1190

Clipping a tilesheet

Hey people, I've been stumped on this issue for around a week or two now X'( So I thought maybe someone here can show my what I'm doing wrong. I have a 2D array based tile map, and I'm having trouble splitting the tilesheet. I know the logic behind it, but I'm most likely writing it the wrong way. M...
by PaperDuckyFTW
Fri May 27, 2011 3:12 am
Forum: Programming Discussion
Topic: Ifstream loading number higher than 9?
Replies: 13
Views: 1407

Re: Ifstream loading number higher than 9?

SOLVED I really, truly am sorry guys, I want to partake in a socially frowned event commonly known as jumping off a bridge. There was nothing wrong with the code. There was nothing wrong with any of the loading or the format of the map. It was my rendering function. For some reason, it wasn't render...
by PaperDuckyFTW
Thu May 26, 2011 6:52 pm
Forum: Programming Discussion
Topic: Ifstream loading number higher than 9?
Replies: 13
Views: 1407

Re: Ifstream loading number higher than 9?

hey man thats cool, I didn't give enough information about the code so I understand why you assumed it was the layers :)

Thanks for your suggestion as well, I've known about 3D arrays for some time but I'll start working on implimenting it after I figure out the loading problem.
by PaperDuckyFTW
Thu May 26, 2011 4:37 pm
Forum: Programming Discussion
Topic: Ifstream loading number higher than 9?
Replies: 13
Views: 1407

Re: Ifstream loading number higher than 9?

Actually, the 'z' part has nothing to do with layers . Before I had something like this: if(map[y][x] == 0) { draw tile } if(map[y][x] == 1) { draw different tile } if(map[y][x] == 2) { draw different tile again } What if I had over 100 tiles? Fuck putting them in individually, so I just put a loop ...
by PaperDuckyFTW
Thu May 26, 2011 10:36 am
Forum: Programming Discussion
Topic: Ifstream loading number higher than 9?
Replies: 13
Views: 1407

Ifstream loading number higher than 9?

Heya fellas I've tried googling for a solution, but I haven't been successful. For a loooong looong time I have been using this format for loading a tile map: 0 0 0 0 0 0 0 0 0 1 1 2 0 0 0 0 1 1 2 0 0 However, when I try and load a number which is higher then 9, when I try and render it, it just dra...