Search found 305 matches
- Mon Jun 20, 2011 9:46 pm
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 6185
Re: I think Falco was wrong... grievously wrong...
I say start from scratch and learn it all yourself, and not be like most Indie Developers that whip out a simple game and charge money for it so that loads of people go out and buy it and then you're rich off some shitty ass game. I say, learn C/C++ and go at it. It may take you longer, but hell wh...
- Sun Jun 19, 2011 12:56 pm
- Forum: General/Off-Topic
- Topic: I think Falco was wrong... grievously wrong...
- Replies: 21
- Views: 6185
Re: I think Falco was wrong... grievously wrong...
I agree that this guy is a tool sometimes. He talks about a lot of things he has no background knowledge on when he should, instead, humbly respond that he has almost no relevant background on the topic. However, why the hate on XNA? I still stand by the fact that it's an incredibly powerful platfor...
- Fri Jun 17, 2011 4:08 am
- Forum: General/Off-Topic
- Topic: When did your journey with programming start and why?
- Replies: 38
- Views: 8609
Re: When did your journey with programming start and why?
I began learning to program because I'm into developing/building/designing things. I like technical stuff, and programming gave me a way to sit down independently and build something without a budget, without backing, without someone else looking over my shoulder. I started with C++, but was influen...
- Fri Jun 17, 2011 3:36 am
- Forum: Programming Discussion
- Topic: New to gameprogramming but very exited to begin
- Replies: 13
- Views: 2161
Re: New to gameprogramming but very exited to begin
Well, the next step in learning should really depend upon what you want to create and what you already know. If you have some programming experience then it's not a bad idea to start out with the language you already know. Using a language you already know will allow you to focus on game programming...
- Tue Jun 14, 2011 10:33 pm
- Forum: General Gaming
- Topic: Arce's Platformer Frenzy
- Replies: 10
- Views: 2778
Re: Arce's Platformer Frenzy
I highly recommend: SNES: Kirby Superstar (my personal favorite platformer) Yoshi's Island N64: Kirby 64: The Crystal Shards Donkey Kong 64 Sega Master System: Double Dragon Xbox 360: The Dishwasher: Vampire Smile PS3: Flower And then for the Sega Saturn or PS1, Castlevania: Symphony of the Night (t...
- Mon Jun 13, 2011 11:45 pm
- Forum: Programming Discussion
- Topic: So like, can anyone explain this to me? (OpenGL issue)
- Replies: 18
- Views: 1863
Re: So like, can anyone explain this to me? (OpenGL issue)
Cool, thanks for the list. Makes a good thread to come back to (for anyone) if this issue pops up again in the future.
- Fri Jun 10, 2011 6:00 pm
- Forum: General/Off-Topic
- Topic: Any jobs?
- Replies: 11
- Views: 2212
Re: Any jobs?
What you're looking for is most likely a team of guys starting up a project on a 0$ budget with no regular pay - likely developing an app of some sort. There's absolutely nothing wrong with that (actually, I encourage it), but it's not going to be a job in any traditional sense. If you work a regula...
- Fri Jun 10, 2011 4:20 pm
- Forum: Programming Discussion
- Topic: So like, can anyone explain this to me? (OpenGL issue)
- Replies: 18
- Views: 1863
Re: So like, can anyone explain this to me? (OpenGL issue)
It appears that overlapping the geometry has INDEED solved the problem, but you've run into another. Z-fighting. Z-fighting appears distinctively different which is what I believe I'm seeing there. Now you have overlapping geometry fighting for precision in a depth buffer with very limited precisio...
- Wed Jun 08, 2011 9:59 pm
- Forum: Programming Discussion
- Topic: So like, can anyone explain this to me? (OpenGL issue)
- Replies: 18
- Views: 1863
Re: So like, can anyone explain this to me? (OpenGL issue)
I see, well it's drawn as a single mesh but each polygon would actually be considered as a single quad. I'm not sharing any of the vertex's. Just to clarify, but are you saying you're using a single continuous mesh that covers multiple quads, or a single mesh that is applied individually to a bunch...
- Wed Jun 08, 2011 1:57 pm
- Forum: Programming Discussion
- Topic: So like, can anyone explain this to me? (OpenGL issue)
- Replies: 18
- Views: 1863
Re: So like, can anyone explain this to me? (OpenGL issue)
I'm pretty sure that the issue stems from rounding errors in the geometry. You have these separate meshes that are perfectly lined up, but when the projection calculations are done you get some artifacts from rounding which leave slight discrepancies between those once perfectly aligned edges. I'm n...
- Mon Jun 06, 2011 12:23 am
- Forum: Programming Discussion
- Topic: [Solved]Friction?
- Replies: 7
- Views: 1015
Re: Friction?
To get completely accurate friction the second equation avansc posted was spot on. A simpler (and less accurate) way that I used just uses the multiplicative method you mentioned. If you look at both equations though (the simplified low speed equation and the high speed equation) the force is direct...
- Sun Jun 05, 2011 9:31 pm
- Forum: Programming Discussion
- Topic: Programming Philosophy
- Replies: 17
- Views: 2003
Re: Programming Philosophy
I think that makes a good point about what OOP is not good for. It's not meant to dynamically represent anything and everything. It's a static approach that works well for organizing certain kinds of unchanging systems that are easily represented using hierarchies/well-defined pieces with no crossov...
- Thu Jun 02, 2011 1:30 am
- Forum: Programming Discussion
- Topic: Component Systems (formerly: Component Oriented Programming)
- Replies: 70
- Views: 9980
Re: Component Systems (formerly: Component Oriented Programm
In fully object-oriented languages such as C# and Java, you'll often see classes serving as their own systems through the use of static functions... For example, the CollisionComponent could have a static member called CollisionComponent::Update() that processes all collision components. This is ge...
- Tue May 31, 2011 3:08 pm
- Forum: Programming Discussion
- Topic: Component Systems (formerly: Component Oriented Programming)
- Replies: 70
- Views: 9980
Re: Component Systems (formerly: Component Oriented Programm
@Milch It does have a protected modifier, but it functions differently than it does in C#. In Java, it makes the field accessible to everything within the package (essentially a namespace) but not to anything outside the package. In C#, it makes the field accessible to anything within the inheritanc...
- Tue May 31, 2011 2:59 pm
- Forum: Programming Discussion
- Topic: Component Systems (formerly: Component Oriented Programming)
- Replies: 70
- Views: 9980
Re: Component Systems (formerly: Component Oriented Programm
Here's a link to a good powerpoint from the GDC: http://www.google.ca/url?sa=t&source=web&cd=1&ved=0CBcQFjAA&url=http%3A%2F%2Fwww.gdcvault.com%2Fplay%2F1911%2FTheory-and-Practice-of-the&ei=K0jlTb-YHqvKiAKJr7nvCQ&usg=AFQjCNGVTFg3QbWsg62Hqimepl-bQB1LaQ The entities or game obje...