Search found 305 matches

by EccentricDuck
Mon Jun 20, 2011 9:46 pm
Forum: General/Off-Topic
Topic: I think Falco was wrong... grievously wrong...
Replies: 21
Views: 6185

Re: I think Falco was wrong... grievously wrong...

I say start from scratch and learn it all yourself, and not be like most Indie Developers that whip out a simple game and charge money for it so that loads of people go out and buy it and then you're rich off some shitty ass game. I say, learn C/C++ and go at it. It may take you longer, but hell wh...
by EccentricDuck
Sun Jun 19, 2011 12:56 pm
Forum: General/Off-Topic
Topic: I think Falco was wrong... grievously wrong...
Replies: 21
Views: 6185

Re: I think Falco was wrong... grievously wrong...

I agree that this guy is a tool sometimes. He talks about a lot of things he has no background knowledge on when he should, instead, humbly respond that he has almost no relevant background on the topic. However, why the hate on XNA? I still stand by the fact that it's an incredibly powerful platfor...
by EccentricDuck
Fri Jun 17, 2011 4:08 am
Forum: General/Off-Topic
Topic: When did your journey with programming start and why?
Replies: 38
Views: 8609

Re: When did your journey with programming start and why?

I began learning to program because I'm into developing/building/designing things. I like technical stuff, and programming gave me a way to sit down independently and build something without a budget, without backing, without someone else looking over my shoulder. I started with C++, but was influen...
by EccentricDuck
Fri Jun 17, 2011 3:36 am
Forum: Programming Discussion
Topic: New to gameprogramming but very exited to begin
Replies: 13
Views: 2161

Re: New to gameprogramming but very exited to begin

Well, the next step in learning should really depend upon what you want to create and what you already know. If you have some programming experience then it's not a bad idea to start out with the language you already know. Using a language you already know will allow you to focus on game programming...
by EccentricDuck
Tue Jun 14, 2011 10:33 pm
Forum: General Gaming
Topic: Arce's Platformer Frenzy
Replies: 10
Views: 2778

Re: Arce's Platformer Frenzy

I highly recommend: SNES: Kirby Superstar (my personal favorite platformer) Yoshi's Island N64: Kirby 64: The Crystal Shards Donkey Kong 64 Sega Master System: Double Dragon Xbox 360: The Dishwasher: Vampire Smile PS3: Flower And then for the Sega Saturn or PS1, Castlevania: Symphony of the Night (t...
by EccentricDuck
Mon Jun 13, 2011 11:45 pm
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 1863

Re: So like, can anyone explain this to me? (OpenGL issue)

Cool, thanks for the list. Makes a good thread to come back to (for anyone) if this issue pops up again in the future.
by EccentricDuck
Fri Jun 10, 2011 6:00 pm
Forum: General/Off-Topic
Topic: Any jobs?
Replies: 11
Views: 2212

Re: Any jobs?

What you're looking for is most likely a team of guys starting up a project on a 0$ budget with no regular pay - likely developing an app of some sort. There's absolutely nothing wrong with that (actually, I encourage it), but it's not going to be a job in any traditional sense. If you work a regula...
by EccentricDuck
Fri Jun 10, 2011 4:20 pm
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 1863

Re: So like, can anyone explain this to me? (OpenGL issue)

It appears that overlapping the geometry has INDEED solved the problem, but you've run into another. Z-fighting. Z-fighting appears distinctively different which is what I believe I'm seeing there. Now you have overlapping geometry fighting for precision in a depth buffer with very limited precisio...
by EccentricDuck
Wed Jun 08, 2011 9:59 pm
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 1863

Re: So like, can anyone explain this to me? (OpenGL issue)

I see, well it's drawn as a single mesh but each polygon would actually be considered as a single quad. I'm not sharing any of the vertex's. Just to clarify, but are you saying you're using a single continuous mesh that covers multiple quads, or a single mesh that is applied individually to a bunch...
by EccentricDuck
Wed Jun 08, 2011 1:57 pm
Forum: Programming Discussion
Topic: So like, can anyone explain this to me? (OpenGL issue)
Replies: 18
Views: 1863

Re: So like, can anyone explain this to me? (OpenGL issue)

I'm pretty sure that the issue stems from rounding errors in the geometry. You have these separate meshes that are perfectly lined up, but when the projection calculations are done you get some artifacts from rounding which leave slight discrepancies between those once perfectly aligned edges. I'm n...
by EccentricDuck
Mon Jun 06, 2011 12:23 am
Forum: Programming Discussion
Topic: [Solved]Friction?
Replies: 7
Views: 1015

Re: Friction?

To get completely accurate friction the second equation avansc posted was spot on. A simpler (and less accurate) way that I used just uses the multiplicative method you mentioned. If you look at both equations though (the simplified low speed equation and the high speed equation) the force is direct...
by EccentricDuck
Sun Jun 05, 2011 9:31 pm
Forum: Programming Discussion
Topic: Programming Philosophy
Replies: 17
Views: 2003

Re: Programming Philosophy

I think that makes a good point about what OOP is not good for. It's not meant to dynamically represent anything and everything. It's a static approach that works well for organizing certain kinds of unchanging systems that are easily represented using hierarchies/well-defined pieces with no crossov...
by EccentricDuck
Thu Jun 02, 2011 1:30 am
Forum: Programming Discussion
Topic: Component Systems (formerly: Component Oriented Programming)
Replies: 70
Views: 9980

Re: Component Systems (formerly: Component Oriented Programm

In fully object-oriented languages such as C# and Java, you'll often see classes serving as their own systems through the use of static functions... For example, the CollisionComponent could have a static member called CollisionComponent::Update() that processes all collision components. This is ge...
by EccentricDuck
Tue May 31, 2011 3:08 pm
Forum: Programming Discussion
Topic: Component Systems (formerly: Component Oriented Programming)
Replies: 70
Views: 9980

Re: Component Systems (formerly: Component Oriented Programm

@Milch It does have a protected modifier, but it functions differently than it does in C#. In Java, it makes the field accessible to everything within the package (essentially a namespace) but not to anything outside the package. In C#, it makes the field accessible to anything within the inheritanc...
by EccentricDuck
Tue May 31, 2011 2:59 pm
Forum: Programming Discussion
Topic: Component Systems (formerly: Component Oriented Programming)
Replies: 70
Views: 9980

Re: Component Systems (formerly: Component Oriented Programm

Here's a link to a good powerpoint from the GDC: http://www.google.ca/url?sa=t&source=web&cd=1&ved=0CBcQFjAA&url=http%3A%2F%2Fwww.gdcvault.com%2Fplay%2F1911%2FTheory-and-Practice-of-the&ei=K0jlTb-YHqvKiAKJr7nvCQ&usg=AFQjCNGVTFg3QbWsg62Hqimepl-bQB1LaQ The entities or game obje...