Search found 48 matches

by acerookie1
Sun May 08, 2011 12:18 pm
Forum: Game Development
Topic: The Eternal Quest
Replies: 91
Views: 15100

Re: The Eternal Quest

nice. we might even be throwing together a homebrew ds port if possible.
by acerookie1
Tue Dec 28, 2010 11:03 pm
Forum: Programming Discussion
Topic: The most effective way design a map format
Replies: 4
Views: 669

Re: The most effective way design a map format

Maybe it will be clearer what you are talking about if you post the relevant code. Also, i don't really see what this has to do with the map format(to my understanding the "map format" is the way the map data is stored on the disk) unless you load the whole map every frame(which btw would...
by acerookie1
Mon Dec 27, 2010 9:33 pm
Forum: Programming Discussion
Topic: The most effective way design a map format
Replies: 4
Views: 669

Re: The most effective way design a map format

i meant that i draw, i check collision, and move the map in different for loops which slows the game down. tho when i worked on a game with another dev it kinda still slowed down: http://code.google.com/p/dangerwave/ <-go to downloads to play the game. what makes me mad is that i see games that are ...
by acerookie1
Mon Dec 27, 2010 4:47 pm
Forum: Programming Discussion
Topic: The most effective way design a map format
Replies: 4
Views: 669

The most effective way design a map format

ok i've been using for loops to draw everything in my map and it seems to load even slower when i draw it every round. whats the best solution to this. not to talk about adding collision. does anyone have a good quad tree tutorial?
by acerookie1
Sat Oct 23, 2010 7:54 pm
Forum: Programming Discussion
Topic: [C++] how to declare and use 1D, 2D, and 3D arrays
Replies: 15
Views: 1470

Re: [C++] how to declare and use 1D, 2D, and 3D arrays

Following is way you can define array in C++ : One dimensional array : int arrrayone[] = {1,2,3,4,5}; here you can define infinite value in this array because we have not define the size of array . i you would like to define the size of array then consider, int arrayone[2]= {1,2}; it will accepts o...
by acerookie1
Sat Oct 23, 2010 7:51 pm
Forum: Programming Discussion
Topic: what is svn?
Replies: 15
Views: 1510

Re: what is svn?

yeah i been got this down. i just needed to know how to add to it to the svn but im good now. wtf im a dumass?
by acerookie1
Sat Sep 11, 2010 9:15 pm
Forum: Reviews
Topic: Grand Theft Auto: San Andreas (PS2)
Replies: 9
Views: 8730

Re: Grand Theft Auto: San Andreas (PS2)

ok.... did anyone else love this game becuase of the mods?
by acerookie1
Wed Sep 08, 2010 9:00 pm
Forum: Current Events and Science/Technology
Topic: Do you think robots will soon replace the military?
Replies: 34
Views: 5435

Re: Do you think robots will soon replace the military?

idk, finding a way to bring perks on earth seems more reasonable :lol:
by acerookie1
Wed Sep 08, 2010 8:57 pm
Forum: Reviews
Topic: Grand Theft Auto: San Andreas (PS2)
Replies: 9
Views: 8730

Re:

A 7/10 for story? Please explain that to me. It's not deep, it's not thought provoking, and it's not original. His mother died. Wow! He's back to get revenge. Double Wow! This has to be one of the most overhyped stories since FF6. I personally would have given it a 3/10. have u ever bought gta for ...
by acerookie1
Mon Sep 06, 2010 3:49 pm
Forum: Programming Discussion
Topic: How was the first compiler created?
Replies: 12
Views: 1006

Re: How was the first compiler created?

Ginto8 wrote: I think he was trying to figure out how the assembler was written without an assembler already existing. The answer is straight machine code.
yeah. thanx every one! :mrgreen:
by acerookie1
Wed Sep 01, 2010 5:30 pm
Forum: Programming Discussion
Topic: How was the first compiler created?
Replies: 12
Views: 1006

How was the first compiler created?

i cant even try to guess.

what came first, the assembler or the OS?
by acerookie1
Mon Aug 30, 2010 4:40 pm
Forum: Programming Discussion
Topic: Actually setting wxwidgets up?
Replies: 6
Views: 563

Re: Actually setting wxwidgets up?

Google is your friend :) The first thing you see on their homepage: FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL...
by acerookie1
Sun Aug 29, 2010 5:00 pm
Forum: Programming Discussion
Topic: Actually setting wxwidgets up?
Replies: 6
Views: 563

Re: Actually setting wxwidgets up?

Its small and it compiles (and works!) pretty fast. Also it has no unnecessary stuff in it, its more less just window stuff. (Honestly, wxWidgets has a lot of crap inside in my opinion) The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx). Still havent it...
by acerookie1
Sat Aug 28, 2010 4:23 pm
Forum: Programming Discussion
Topic: Actually setting wxwidgets up?
Replies: 6
Views: 563

Actually setting wxwidgets up?

has anyone got this to work on windows with Code::blocks?

idk the tuts on the site are out dated and nothing seems to work on the tut :(
by acerookie1
Tue Aug 17, 2010 6:54 am
Forum: Programming Discussion
Topic: what is svn?
Replies: 15
Views: 1510

Re: what is svn?

Step 1: Get a client TortoiseSVN client for Windows Step 2: Find somewhere to host your SVN repository If it's open-source I'd recommend google code . I've also used Assembla . 2GB of storage space and unlimited users. how do i upload to google code then? Your answer should be here: http://code.goo...