Search found 8 matches

by Jabza
Sat Jun 19, 2010 5:02 pm
Forum: General Gaming
Topic: Cortex Command
Replies: 2
Views: 1068

Re: Cortex Command

That video really inspired me, great find :]
by Jabza
Thu Mar 18, 2010 1:41 pm
Forum: Programming Discussion
Topic: [Solved]Project Structure Help
Replies: 5
Views: 545

Re: Project Structure Help

Thanks for all the replies. Seems like a try, try and try again scenario. Which is what i now intend to do. :)
by Jabza
Tue Mar 16, 2010 3:06 pm
Forum: Programming Discussion
Topic: [Solved]Project Structure Help
Replies: 5
Views: 545

Re: Project Structure Help

Cheers for the quick response :) , it sounds like i need to include far more classes than i usually do... to get rid of my stray functions. Not sure to what extent however.
by Jabza
Tue Mar 16, 2010 2:42 pm
Forum: Programming Discussion
Topic: [Solved]Project Structure Help
Replies: 5
Views: 545

[Solved]Project Structure Help

Hi everyone, I'm writing in hope of some much appreciated guidance as I feel the way in which I structure my C++ projects/games isn't always the best. Currently I aim to have as few lines of code as possible in main, just the main loop (I used to have it all dumped in one 'main' file :oops: ), now I...
by Jabza
Fri Jan 29, 2010 5:37 pm
Forum: General/Off-Topic
Topic: Google Wave
Replies: 9
Views: 1270

Re: Google Wave

Well then. I guess there's no shortage >.<
by Jabza
Fri Jan 29, 2010 4:45 pm
Forum: General/Off-Topic
Topic: Google Wave
Replies: 9
Views: 1270

Google Wave

Hey all, Just thought I'd make a topic for anyone interested in Google Wave. I've recently got some invites which i don't mind giving out, it seems like a pretty nifty tool for collaboration. If you haven't already got a Google Wave account and would like an invite, just beam me your gmail. They gav...
by Jabza
Fri Jan 29, 2010 4:22 pm
Forum: General/Off-Topic
Topic: Avatar: Go see it
Replies: 14
Views: 1243

Re: Avatar: Go see it

Seen it and despite being a bit to long, it's really epic... Just as long as you ignore the whole 'tentacle animal mounting system' they have. :)
by Jabza
Sat Jan 16, 2010 10:41 am
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 108015

Re: [GroundUpEngine] 3D Engine Progress

Haha that 3d Pickin' Sticks is brilliant! I've been reading through this thread and it's inspired me to crack on with my own projects. I'm currently using Allegro, however that sfml looks like a fresh and tempting change for me.

Nice progress, i'll be checking back.