Search found 23 matches

by Firzen
Sun Mar 27, 2011 5:20 pm
Forum: General/Off-Topic
Topic: IRC lulz
Replies: 316
Views: 89130

Re: IRC lulz

[00:17] <N64VSNES> ....Changing the subject. [00:17] * ChanServ sets mode: +o dandymcgee [00:18] <Firzen_> like when choosing your education N64VSNES? [00:18] <Firzen_> oooh, dandy is opping up [00:18] * ChanServ sets mode: -o dandymcgee [00:18] <D-e-X> That's so hot dandy... [00:18] <Firzen_> and ...
by Firzen
Sun Mar 13, 2011 1:01 am
Forum: General/Off-Topic
Topic: IRC lulz
Replies: 316
Views: 89130

Re: IRC lulz

From ##xna, but it was too hilarious not to post it. [02:30] * Pepsi1x (~an@cpc4-live19-2-0-cust208.know.cable.virginmedia.com) has joined ##xna [02:31] * Pepsi1x1 (~an@cpc4-live19-2-0-cust208.know.cable.virginmedia.com) Quit (Ping timeout: 250 seconds) [02:39] * Pepsi1x (~an@cpc4-live19-2-0-cust208...
by Firzen
Mon Feb 28, 2011 2:33 pm
Forum: Programming Discussion
Topic: 16 Bit Assembly (NASM) Looping issues
Replies: 8
Views: 1351

Re: 16 Bit Assembly (NASM) Looping issues

Oh I just remembered. In real mode you kind of use 16 bit assembly, but you can use 32 bit adressing mode in asm. In "real" 16 bit programming that's of course not possible. So the topic implied that you had some issue with adressing in 16-bit mode. And I have to admit that I am not compet...
by Firzen
Sat Feb 26, 2011 2:51 pm
Forum: Programming Discussion
Topic: 16 Bit Assembly (NASM) Looping issues
Replies: 8
Views: 1351

Re: 16 Bit Assembly (NASM) Looping issues

Well, what lodsb does is load a byte from memory and put it into the al register. So if you only check wether al is zero then obviously you step past your buffer. I mean in asm exactly what you programmed happens. There is no hidden layer or anything, you just need to understand memory adressing and...
by Firzen
Sat Feb 26, 2011 8:20 am
Forum: Programming Discussion
Topic: Help a noob?
Replies: 23
Views: 2600

Re: Help a noob?

Like some people already pointed out. You are learning the basics of the programming language. What you learn is how to do maths in the program, what a class is, how to fetch input or generate random numbers. All that good stuff. And once you know all that and you understand the basics, THEN you wil...
by Firzen
Fri Feb 25, 2011 6:07 pm
Forum: Programming Discussion
Topic: 16 Bit Assembly (NASM) Looping issues
Replies: 8
Views: 1351

Re: 16 Bit Assembly (NASM) Looping issues

Well, I see that you wrote a bootloader there, the 0x7C00 and the 0xAA55 kind of give it away. ^^ In general I would recommend to write "Real Mode Assembly" instead of 16 Bit Assembly, because those have a different implication immo. Anyways, regarding your code there are a few things I'd ...
by Firzen
Fri Feb 25, 2011 3:59 pm
Forum: Programming Discussion
Topic: 16 Bit Assembly (NASM) Looping issues
Replies: 8
Views: 1351

Re: 16 Bit Assembly (NASM) Looping issues

It seems that only word and dword are supported tokens there and db is not.

[edit] Sorry if my help is not that great on nasm, I only use asm on embedded platforms recently and there you specify the size you operate with anyway[/edit]
by Firzen
Fri Feb 25, 2011 3:37 pm
Forum: Programming Discussion
Topic: 16 Bit Assembly (NASM) Looping issues
Replies: 8
Views: 1351

Re: 16 Bit Assembly (NASM) Looping issues

http://www.google.com/search?client=ubu ... 8&oe=utf-8

Then the first hit tells you:
you need to use a size specifier so the assembler knows what size your source operand is:
mov dword [testing], 5
by Firzen
Thu Feb 17, 2011 5:29 am
Forum: Programming Discussion
Topic: Keeping teams motivated
Replies: 20
Views: 1978

Re: Keeping teams motivated

I want a sammich!
by Firzen
Thu Feb 17, 2011 4:21 am
Forum: Game Development
Topic: Youtube: Getting Started... Really ?
Replies: 4
Views: 1161

Re: Youtube: Getting Started... Really ?

I guess I won't speek for everyone here with this, but here is the advice I'd give you nevertheless. What is important is to have an overall concept of how things in your game will work together in the beginning. And I really mean that, if you do not know how you want each part of your game to inter...
by Firzen
Sat Feb 12, 2011 3:33 am
Forum: Art, Music, and Design
Topic: Misc pixel art dump
Replies: 24
Views: 4655

Re: Misc pixel art dump

Mistake 1: forming lines prematurely If you are going to design "pixel art," please don't get a sprite together until you've gotten the majority of the drawing done! Lines are great to have, but they always leave shortly after, as they either lose interest or have nothing to do. Mistake 2...
by Firzen
Sat Feb 12, 2011 3:27 am
Forum: Programming Discussion
Topic: Flame Painter Dev Thread
Replies: 81
Views: 13102

Re: Flame Painter Dev Thread

xiphirx wrote:After 10 straight hours of work, pounding my head against a wall, and everything else imaginable
SWEEET
by Firzen
Fri Feb 11, 2011 8:25 am
Forum: Game Development
Topic: Mistakes in game design (whining newbie)
Replies: 85
Views: 27814

Re: Mistakes in game design

While I would enjoy holding respect here (and thus be taken seriously), I really doubt that it would change anything, as you all are very stubborn. I will just say something about this real quick. Imagine you are walking along the road like you normally do and suddenly someone walks up to you and t...
by Firzen
Thu Feb 10, 2011 4:27 pm
Forum: General/Off-Topic
Topic: IRC lulz
Replies: 316
Views: 89130

Re: IRC lulz

Gotta fill this page so people do not see that first post here so often anymore xD [23:25] <ImBoredAsHail> What should my goddamn name be? [23:25] <Ryan|Laptop> didnt your parents give you a name? [23:25] <Firzen_> name yourself after your girlfriend [23:25] <Firzen_> like IndexOutOfRangeException [...
by Firzen
Thu Feb 10, 2011 3:11 pm
Forum: Game Development
Topic: What projects are you currently working on?
Replies: 500
Views: 150022

Re: What projects are you currently working on?

Nice day and Night Cacle, I did that once a while ago. I remember it was a pain to code. Right now I am mostly working on small tutorials on all kinds of things, so if you want anything exaplined just ask and I might very well make a video about it. At least if I know what's going on. Also, suggesti...