Search found 160 matches

by lotios611
Mon Apr 02, 2012 11:18 am
Forum: Game Development
Topic: Could someone compile my game for windows?
Replies: 4
Views: 1985

Re: Could someone compile my game for windows?

I borrowed a computer and compiled it myself.
by lotios611
Sun Apr 01, 2012 5:24 pm
Forum: Game Development
Topic: Could someone compile my game for windows?
Replies: 4
Views: 1985

Re: Could someone compile my game for windows?

short wrote:where do you host your source code?
I uploaded it to http://pastebin.com/ExA2B9Fp. I have a github account at https://github.com/shanepelletier if that's what you meant.
by lotios611
Fri Mar 30, 2012 8:00 am
Forum: Game Development
Topic: Could someone compile my game for windows?
Replies: 4
Views: 1985

Could someone compile my game for windows?

I made a game using SFML and would like to have a windows version. However, I have no access to a windows machine. Could someone compile my game for windows?

Here's the code:http://pastebin.com/ExA2B9Fp
by lotios611
Fri Mar 16, 2012 3:36 pm
Forum: Programming Discussion
Topic: Generating and using code during runtime
Replies: 26
Views: 5733

Re: Generating and using code during runtime

Sounds like what you want is a genetic algorithm.
by lotios611
Thu Jan 05, 2012 2:54 pm
Forum: Programming Discussion
Topic: Collision Resolution Help
Replies: 2
Views: 841

Re: Collision Resolution Help

Thanks for your help, I got it working by copying your code in the other tutorial. I understand how it's done now.
by lotios611
Thu Jan 05, 2012 12:35 pm
Forum: Programming Discussion
Topic: Collision Resolution Help
Replies: 2
Views: 841

Collision Resolution Help

I'm trying to implement the method of collision resolution described here and I can't get it to work. Here's the code: bool IsCollision(Rectangle rectangleA, Rectangle rectangleB) { if (rectangleA.x < rectangleB.x + rectangleB.w && rectangleA.x + rectangleA.w > rectangleB.x && rectan...
by lotios611
Wed Oct 26, 2011 7:49 am
Forum: Game Development
Topic: Manaforge Tower Defense
Replies: 88
Views: 16142

Re: Accela Tower Defense

What about Wine? I think that provides DirectX for Linux and possibly Mac.
by lotios611
Tue Oct 18, 2011 7:29 am
Forum: Programming Discussion
Topic: data storage
Replies: 17
Views: 3124

Re: data storage

LeonBlade wrote:
GyroVorbis wrote:...Roll your own.
This. There's no need for a database, you're better off making something yourself which does exactly what you need without all the unneeded SQL stuff which is slow and useless for a game.
When should you use a database then?
by lotios611
Wed Aug 10, 2011 8:58 am
Forum: Programming Discussion
Topic: smfl rpg tutorial?
Replies: 5
Views: 1232

Re: smfl rpg tutorial?

Dose anyone know any tutorial on how to make a 2d rpg game in smfl? thanks :) First of all, I'm pretty sure you mean SFML. Secondly, there are tutorials for many different things like displaying stuff on the screen and getting input, but there is no complete tutorial to make an RPG in SFML. If you ...
by lotios611
Sun Jul 31, 2011 3:26 pm
Forum: General/Off-Topic
Topic: talk about ghosts in IRC
Replies: 16
Views: 4783

Re: talk about ghosts in IRC

how did the ghost in the wall know your name, i find that more weird than whether it was there or not and you know how you look at a lightbulb and then look away you can still see the ghosting effect in the same shape. thats whats going on there. just my opinion I have no idea how it would know my ...
by lotios611
Sun Jul 31, 2011 8:32 am
Forum: General/Off-Topic
Topic: talk about ghosts in IRC
Replies: 16
Views: 4783

Re: talk about ghosts in IRC

I hope you guys don't mind, but I'm going to post my ghost story. I few years ago, I was laying in my bed at night, and a white, misty-looking person came out of the wall and reached for me. It started calling my name, and I felt like I was getting sucked into the wall it was coming out of. I ran in...
by lotios611
Thu Jul 28, 2011 10:03 am
Forum: Programming Discussion
Topic: My Own Lua Graphics Thing
Replies: 29
Views: 3896

Re: My Own Lua Graphics Thing

I'm wondering if a Lua compiler would be possible. Not something like luac, that just turns the Lua code into bytecode, which the interpreter does anyways. I'm thinking something like ghc. Wouldn't that make Lua just as fast as C?
by lotios611
Mon Jun 27, 2011 7:14 am
Forum: Programming Discussion
Topic: Artificial Stupidity
Replies: 25
Views: 2956

Re: Artificial Stupidity

I don't think you're understandng my problem. Just as an example, imagine that the AI's x and y both start at 0 and the gem's x and y are 201 and 448.The AI would start increasing it's x by 2 because it is less than the gem's x. Once the AI got to 200, 0, it would increase it's x to 2, but then on ...
by lotios611
Sun Jun 26, 2011 3:46 pm
Forum: Programming Discussion
Topic: Artificial Stupidity
Replies: 25
Views: 2956

Re: Artificial Stupidity

I don't think you're understandng my problem. Just as an example, imagine that the AI's x and y both start at 0 and the gem's x and y are 201 and 448.The AI would start increasing it's x by 2 because it is less than the gem's x. Once the AI got to 200, 0, it would increase it's x to 2, but then on t...
by lotios611
Sat Jun 25, 2011 7:36 pm
Forum: Programming Discussion
Topic: Artificial Stupidity
Replies: 25
Views: 2956

Re: Artificial Stupidity

Alright, I fixed my problem by adding a few if statements that checked to see if the AI was less than 2 pixels away from the gem, and if it was, only move one pixel (if I wanted to, I could abstract it so that it would check to see if the gem was less than x pixels away from the AI (x being however ...