Search found 37 matches

by hellknight
Sun Feb 07, 2016 6:44 am
Forum: General/Off-Topic
Topic: Long Time No Siege 2016
Replies: 1
Views: 4428

Long Time No Siege 2016

Whats up ES. Since it is 2016, so here is my post for the year. haha I hope everyone is having a blast and Elysian shadow is coming to life. Greetings to Falco, dandymcgee and others. Like Always I cast my self to ES forum to let everyone know that i am still here ( :lol: :lol: ). Let God put a smil...
by hellknight
Sun Jun 28, 2015 12:54 am
Forum: General/Off-Topic
Topic: Long Time No Siege IV
Replies: 2
Views: 5266

Long Time No Siege IV

Sup ES, Yes its me , the guy with weird integral Avatar. i hope everyone is doing fine and is rocking as ever. Its been a while (well exactly 6 months :P) since I visited here. :) Keep Rocking and Smiling , have fun, enjoy every nibble of the moments. Keep rocking ES !!!!!!!! Greeting s to Master Sh...
by hellknight
Tue Jan 27, 2015 6:10 am
Forum: General/Off-Topic
Topic: We 'bout to get hammered
Replies: 7
Views: 7200

Re: We 'bout to get hammered

/equip Shield
/cast Reflect Spell
:nono:
by hellknight
Tue Jan 27, 2015 6:08 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11492

Re: Modular and Functional Game Design Discussion

K-Bal wrote:Why don't you implement your own little scripting engine? You probably only need a little subset of functionality anyway and you can create the interface just like you want it to be.
Well I have never created a scripting engine before.... :P.. lets see how it goes.
by hellknight
Sat Jan 24, 2015 3:06 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11492

Re: Modular and Functional Game Design Discussion

So after going through several stacks of code, It seems interfacing classes to LUA is messy as hell. :P

Looks like I'll have to do it in some another way....... I have a technique that I recently thought of......... I'll let you guys know if that worked. :P
by hellknight
Sat Jan 24, 2015 3:03 am
Forum: General/Off-Topic
Topic: Long Time No Seige III
Replies: 8
Views: 8144

Re: Long Time No Seige III

Thanks, dude, great to see you again. Yeah, I definitely remember the sadistic bastard with "integrals in his avatar." Sometimes it scares the shit out of me how fast time has gone by. Seeing YouTube videos of us that I feel we made just yesterday have time stamps of like 4 years ago... R...
by hellknight
Thu Jan 22, 2015 8:37 am
Forum: General/Off-Topic
Topic: Long Time No Seige III
Replies: 8
Views: 8144

Re: Long Time No Seige III

haha.... I am slacking too........ playing diablo 2 again :P........... damn....... (not coding........)
by hellknight
Thu Jan 22, 2015 8:27 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11492

Re: Modular and Functional Game Design Discussion

Well, yes. lua_dostring() is probably the way to go. You need to expose the data you want to be able to change to Lua. Classes can be mapped to Lua tables, if I remember correctly. There's a whole bunch of literature on the internet about this. thanks bro :D Subscribed to your youtube channel. Cheers
by hellknight
Wed Jan 21, 2015 8:58 am
Forum: General/Off-Topic
Topic: Long Time No Seige III
Replies: 8
Views: 8144

Re: Long Time No Seige III

Tell me about it.. I was a junior in high school, now I'm nearing 2 years graduated from college. It's scary. Sometime I wish Time to slow down................ I like to learn new things. BUT Its hard educating yourself Specially when time is flying like hell. Sometimes I look around I see, Oh I do...
by hellknight
Wed Jan 21, 2015 8:52 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11492

Re: Modular and Functional Game Design Discussion

This does not depend so much on the language you use. You can write that kind of code in both C and C++ or other mainstream languages. Could you provide us with an actual problem case? Ok So I will make this question as easy as I can, and I may sound silly. :) How to design a game command line inte...
by hellknight
Wed Jan 21, 2015 5:16 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11492

Re: Modular and Functional Game Design Discussion

Thank you dandymcgee and K-bal for your precious comments. Although my concern is mainly not cache misses. I personally like to leverage upon the features of a programming language. For example if I want to exploit the string processing or macro features of Lisp in a game (Like a game in which you c...
by hellknight
Tue Jan 20, 2015 3:14 am
Forum: Game Development
Topic: Modular and Functional Game Design Discussion
Replies: 13
Views: 11492

Modular and Functional Game Design Discussion

Since I am here after a long time I should start by creating a new thread on a topic that has not been discussed much. I rarely find good study material on this topic. Its really like a black art, only a handful of developer know. So here It goes. Functional Game Design : I have grown to like Object...
by hellknight
Tue Jan 20, 2015 2:56 am
Forum: General/Off-Topic
Topic: Long Time No Seige III
Replies: 8
Views: 8144

Re: Long Time No Seige III

God sometimes I wonder its been 6 years, since I first joined here. Time is flying like anything. :shock:
by hellknight
Mon Jan 19, 2015 10:24 am
Forum: General/Off-Topic
Topic: Long Time No Seige Part 2
Replies: 2
Views: 5277

Re: Long Time No Seige Part 2

Thanks, bro, good to see you! I missed seeing the integrals on your avatar... :mrgreen: Yeah, shit's been getting very real for us lately with ES... We just quit our jobs, we got a publishing deal, and we're going all in for a Kickstarter campaign launching August 1st. Thats Uber Cool.................
by hellknight
Mon Jan 19, 2015 10:11 am
Forum: General/Off-Topic
Topic: Long Time No Seige III
Replies: 8
Views: 8144

Long Time No Seige III

Hey Whats up fellows ... :D... Its me , the guy with integrals in Avatars... ( :twisted: ) Like always ... I pop my stack once in a while here in ES forum (once every year ... hehe). I hope everyone is having a good time and is rocking as ever. Just watched the physics effects in the ES game engine....