Search found 5 matches

by blueshackstudios
Tue Sep 02, 2014 7:54 pm
Forum: Programming Discussion
Topic: Memory Usage Optimization
Replies: 6
Views: 2496

Re: Memory Usage Optimization

Well, I have made sure that all of my variables are the proper types, i.e. short/unsigned etc. I have not compressed my textures yet but I made sure that I am clearing the CPU copy after uploading them to the GPU. My main concern is RAM rather than VRAM at the moment. I'll try some of your suggestio...
by blueshackstudios
Mon Sep 01, 2014 9:26 pm
Forum: Programming Discussion
Topic: Memory Usage Optimization
Replies: 6
Views: 2496

Memory Usage Optimization

Hey guys, I'm a little confused and I know this is a frequent topic, but hear me out. Our game engine has been doing very well and memory usage is no problem on a PC. It is a 2D game based on OpenGL and SDL The problem I'm having is I have started getting into Dreamcast development and my primary co...
by blueshackstudios
Sun Aug 17, 2014 10:28 am
Forum: Game Development
Topic: Action Platformer! Barbarian post-Apocaylpse
Replies: 0
Views: 21330

Action Platformer! Barbarian post-Apocaylpse

Hey Guys! We are working on our first game, a 2D action platformer based around a barbarian in the post-apocalypse! Check out our blog for more details ( Screenshots included ): http://blueshackstudios.blogspot.com/ Any comments or questions are very welcome! We are very inspired by Falco and the cr...
by blueshackstudios
Wed Jun 25, 2014 8:57 pm
Forum: Programming Discussion
Topic: Perspective Projection acting Orthographic?[SOLVED]
Replies: 0
Views: 17963

Perspective Projection acting Orthographic?[SOLVED]

Hey all, I'm having an issue with my perspective projection matrix. It works, and things display properly except there is no perspective! It ends up being basically an Orthographic projection... Any help would be appreciated! Matrix4 Matrix4::Perspective(real angle, real imageAspectRatio, real n, re...
by blueshackstudios
Mon May 12, 2014 1:23 pm
Forum: Programming Discussion
Topic: Question about Polymorphism.
Replies: 1
Views: 1814

Re: Question about Polymorphism.

You are correct in that it is useless in your situation, but that is a bad example. Mainly polymorphism is useful when you need a base class pointer for general use. Consider the following: class Enemy { virtual void Update() { } }; class Goblin : public Enemy { void Update() // Overrides virtual fu...