Search found 42 matches

by 0x0000000
Fri Oct 10, 2014 9:01 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 79219

Re: Rad Raygun

Dear trufun202,

what the fuck.
by 0x0000000
Sun Sep 14, 2014 5:57 pm
Forum: Programming Discussion
Topic: Component based entity system implementation?
Replies: 4
Views: 2523

Re: Component based entity system implementation?

Thank you guys. Dan's implementation uses global variables and basically merges the job of a component system into the component class itself. I will have to study this further.
by 0x0000000
Sun Sep 14, 2014 3:58 am
Forum: Programming Discussion
Topic: Component based entity system implementation?
Replies: 4
Views: 2523

Component based entity system implementation?

First of all, congratulations ES team for realizing your dream. You guys are the arguably the biggest inspiration for me and countless others. Do not ever give up. Ok, so I've been roaming around the internet looking for actual code implementations (C++) of component based entity systems and so far ...
by 0x0000000
Wed Jul 16, 2014 9:30 pm
Forum: Programming Discussion
Topic: [Q] Drawing a quad using modern OpenGL?
Replies: 2
Views: 2132

Re: [Q] Drawing a quad using modern OpenGL?

Thanks for the reply! So what you are saying is instead of calling glUniform4fv or something of the sort I would calculate the modelview matrix and transform the quads position on the CPU, then directly submit the transformed vertices to the vertex shader? And yes, my game is tile-based so I will be...
by 0x0000000
Wed Jul 16, 2014 6:29 am
Forum: Programming Discussion
Topic: [Q] Drawing a quad using modern OpenGL?
Replies: 2
Views: 2132

[Q] Drawing a quad using modern OpenGL?

Hello all. Over the past couple of weeks I have been attempting to learn modern OpenGL. I have gotten to the point where I am going to begin drawing primitives to the screen. I would like to know how to draw a quad. Back with legacy OpenGL all you had to do would be glBegin(GL_QUADS) ... glEnd() but...
by 0x0000000
Sat Jun 21, 2014 12:22 am
Forum: Current Events and Science/Technology
Topic: West Antarctic Ice Sheet Collapse Is Unstoppable
Replies: 13
Views: 12363

Re: West Antarctic Ice Sheet Collapse Is Unstoppable

*cough* China *cough* Whether or not this pun was intentional is irrelevant; it's great. Lmao. Not sure if this is relevant, I live in China and during the winter an Air Pollution Index of 200 would be considered OK. It occasionally rises above 500 which basically means you'd get lung cancer if you...
by 0x0000000
Tue Feb 04, 2014 9:09 pm
Forum: Game Development
Topic: BrainCollect (Free Android game)
Replies: 10
Views: 5864

Re: BrainCollect (Free Android game)

I got a score of 47 on my second try!

I really dig the pong physics which helps a lot when the zombie is going in random directions.

Great game dude!

Here is a screenshot (Nexus 4):
Screenshot_2014-02-05-11-03-48.png
(233.87 KiB) Not downloaded yet
by 0x0000000
Mon Feb 03, 2014 7:56 am
Forum: Programming Discussion
Topic: [Solved]My Android app crashes at exit (and screen rotation)
Replies: 3
Views: 2879

Re: [Solved]My Android app crashes at exit (and screen rotat

Good to hear you solved it!

Looking forward to this game of yours.
Send me a link so I can check it out, thanks!
by 0x0000000
Fri Jan 31, 2014 11:07 pm
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 98757

Re: Simple 2D RPG Engine

Looks great dude :shock: Keep up the good work :)
by 0x0000000
Thu Jan 30, 2014 8:41 pm
Forum: General/Off-Topic
Topic: 1000th User Celebration?
Replies: 3
Views: 2404

Re: 1000th User Celebration?

That's the spirit! :)
by 0x0000000
Thu Jan 30, 2014 1:36 am
Forum: General/Off-Topic
Topic: 1000th User Celebration?
Replies: 3
Views: 2404

1000th User Celebration?

The title says it all.
by 0x0000000
Sun Oct 13, 2013 3:08 am
Forum: Game Development
Topic: Sprite animation/timing methods
Replies: 4
Views: 3722

Sprite animation/timing methods

Hello world. I have a question: how does one time and animate a sprite? Do I use a timer class and check if a certain amount of milliseconds have passed? Or do I keep a counter(an integer) that increments each iteration until a certain point is reached? I know how to clip the sprites, I just need to...
by 0x0000000
Fri Aug 23, 2013 12:49 am
Forum: Game Development
Topic: [SOLVED] OpenGL Sprite sheet clipping problem
Replies: 12
Views: 5141

Re: [SOLVED] OpenGL Sprite sheet clipping problem

I usually do this: Tile *tile = tileArray[(y * tilesPerRow) + x]; I don't have a tile array but I figured it out; /* Draws a textured quad that is clipped like a spritesheet */ void khDrawClippedTexturedQuad(GLuint texture, float x, float y, float w, float h, float a, int cw, int ch, int tw, int th...
by 0x0000000
Thu Aug 22, 2013 1:51 pm
Forum: Game Development
Topic: [SOLVED] OpenGL Sprite sheet clipping problem
Replies: 12
Views: 5141

Re: [SOLVED-ish] OpenGL Sprite sheet clipping problem

Hello again guys, I'm sorry if I shouldn't revive this topic but I didn't think it would be necessary to open another one for problems related to this. In the solution I posted above, I made it so that if you wanted to select a tile, you would have to give it a numX and numY, instead of just tileNum...
by 0x0000000
Wed Aug 21, 2013 9:49 am
Forum: General/Off-Topic
Topic: Where did it all begin for you?
Replies: 45
Views: 23324

Re: Where did it all begin for you?

My advice would be to start thinking of a little project and try to finish it. Then you will always have something polished that you can show as a testimonial. Working on that right now ;) I started programming in C when I was 9. After about 6 months I started using C++ on the side, but I mainly us...