Search found 312 matches

by ibly31
Mon Apr 16, 2012 9:11 pm
Forum: Programming Discussion
Topic: 2d engine , should I ?
Replies: 23
Views: 5010

Re: 2d engine , should I ?

You sound a little attitudey in your last post - please try to realize that everyone here is offering help and no one wants to make you feel like a "little kids out there that [has] no idea what they are getting themselves into". Given all you've said, I think building your own engine from...
by ibly31
Sun Apr 15, 2012 7:48 am
Forum: Programming Discussion
Topic: OpenGL Not rendering?
Replies: 1
Views: 730

Re: OpenGL Not rendering?

Definitely post the code. Theres just so many different things that can cause a problem like this. A test that I like to do to see if it is actually OpenGL having a problem or if my windowing system can't even get a rendering context up is to change the glClearColor (or in SFML's case RenderWindow.S...
by ibly31
Wed Apr 11, 2012 6:18 pm
Forum: Game Development
Topic: Worst part of game development?
Replies: 29
Views: 13341

Re: Worst part of game development?

I feel like the worst part for me is getting wrapped up in getting shitty art done just so I can work on the engine. I'm learning 3D OpenGL stuff, but given the nature of the task at hand it requires quite a bit of art input just to even get test objects on the screen. All I want to do is get, for e...
by ibly31
Wed Apr 04, 2012 9:02 pm
Forum: General Gaming
Topic: 0x10^c - Notch's new game
Replies: 9
Views: 7393

Re: 0x10^c - Notch's new game

I love the emulated 16 bit cpu's and virtual monitors + keyboards. It IS pretty damn ambitious, but here is a guy who has millions of dollars and a company behind him, so I think it may actually get somewhere. I know I'll be purchasing it once it (hopefully) gets to that point!
by ibly31
Tue Mar 20, 2012 8:19 pm
Forum: Game Development
Topic: Block Dude Remake!
Replies: 0
Views: 2129

Block Dude Remake!

Hi guys, I recently completed an update for an app that I made a while back called Block Dude Evolved. It is a remake of the classic calculator app. The update was a complete rewrite (couldn't salvage ANYTHING, the old code was that bad heh) and I want to get the game's name out there. I posted a re...
by ibly31
Thu Feb 16, 2012 7:50 pm
Forum: Game Development
Topic: Super Mario Brothers Engine
Replies: 12
Views: 3828

Re: Super Mario Brothers Engine

Yeah, definitely do the Github route. It's a lot easier to manage than a zip file for the project.
by ibly31
Sat Feb 11, 2012 10:57 pm
Forum: Art, Music, and Design
Topic: Great looking on screen text, studying successful art styles
Replies: 10
Views: 10684

Re: Great looking on screen text, studying successful art st

In the cases of the examples you posted above, I think a lot of the illusion of being IN the screen has to do with the camera shake. I noticed that a lot of games like Battlefield, Split Second, Halo:Reach all make the text follow the head bobbing and really feel as if they are plastered onto a HUD ...
by ibly31
Mon Jan 30, 2012 2:40 pm
Forum: Programming Discussion
Topic: Simple Level/Map Sharing?
Replies: 5
Views: 1986

Re: Simple Level/Map Sharing?

The app that I mentioned, Eden, does something almost exactly the same as what I want to do, and it appears that Apple is fine with it. I am pretty sure that there is a rule against downloaded executable code, but I think level sharing is okay. Yeah, its looking like a simple manual version is what ...
by ibly31
Sun Jan 29, 2012 7:31 pm
Forum: Programming Discussion
Topic: Simple Level/Map Sharing?
Replies: 5
Views: 1986

Simple Level/Map Sharing?

Hi Guys, I'm working on a game that has a built in level editor for the iPhone/iOS platform. Level editing, creation and playing works great right now, but it is all local. I want to implement a sort of map/level sharing service that is akin to that of Super Meat Boy or another game on iOS called &q...
by ibly31
Wed Dec 07, 2011 7:53 pm
Forum: General Gaming
Topic: Diablo III Beta
Replies: 4
Views: 3177

Re: Diablo III Beta

I thought my status as a laptop/mac/shitty specs user would get me in right away. I opted in a while ago and haven't heard anything. :(
by ibly31
Tue Nov 08, 2011 10:36 am
Forum: Programming Discussion
Topic: Shader... Libraries?
Replies: 5
Views: 1412

Re: Shader... Libraries?

That makes sense. I was just blown away that I couldn't find a solution - I wonder what most indie developers do. Thanks for the tip, I'll definitely check it out when I get a chance.
by ibly31
Mon Nov 07, 2011 9:49 pm
Forum: Programming Discussion
Topic: Shader... Libraries?
Replies: 5
Views: 1412

Shader... Libraries?

Hi guys, I've been working on figuring out 3D lately. I'm making a really unoptimized engine just so I can test out different things and basically learn how things work. I'm in need of some advice, but if theres a "easy to understand but slow" solution, I'm all ears. Basically the thing th...
by ibly31
Wed Oct 12, 2011 2:06 pm
Forum: Game Development
Topic: Where to start ... (C++) ?
Replies: 29
Views: 8816

Re: Where to start ... (C++) ?

To whoever can control these types of things - can we make a new subforum about where to start, or beginner help stuff? There's been a LOT of posts that are all very similar about where to start, and I feel like rather than having all the newbies hear "USE THE SEARCH!" or "WHY DID YOU...
by ibly31
Wed Oct 05, 2011 10:34 pm
Forum: General/Off-Topic
Topic: Steve Jobs is Dead
Replies: 9
Views: 3102

Steve Jobs is Dead

It's such a shame to see such an incredible person leave us. He brought Apple back from the brink of bankruptcy and brought Pixar to what it is today. Its kind of chilling when you think that he probably knew he had a time limit left when he resigned from Apple. What are all of your thoughts? http:/...
by ibly31
Wed Oct 05, 2011 10:19 pm
Forum: Game Development
Topic: Pong (Edited)
Replies: 3
Views: 1545

Re: Pong (Edited)

Haven't played it, but from the screenshots it makes the paddle and ball a little hard to distinguish from the background. That may not be the case when actually playing it, but other than that looks great!

The fact that you wrote most of it yourself is pretty awesome too! Keep up the good work man.